reallocating Class skills should use Gametime!
Posted: Sun Feb 17, 2013 12:45 pm
When starting to play Nightmare, i studied the builds and notes of the insane and nightmare winners. Most useful information were provided by the builds and notes of stition the first rightful insane-winner so far. By now i won on nightmare with a sb (without using the trick discussed below), so i have quite a bit of experience.
Reskill mechanic at the moment: reallocating class/genericskill take no gametime.
As you can keep 4 classkills fluid, this means that you can max. every skill, that you have 1 classskill in without a loss of time.
I describe an example to show the consequences using the skillset of a shadowblade, who has skilled blinding speed, shadowstep, deadlystrikes, dual strike and flurry with on class points and 4 fluid classkills and is attacking some boss:
Max blinding speed and use it>Reallocate the 4 points from blinding speed to shadowstep and attack>reallocate to deadly strikes and use it>reallocate to dualstrike>reallocate to flurry> kill. (Actually iam not sure if this really works with buffs like blinding speed, i only used it with attackskills.)
>Using this possibility, really spoils the skill-system, as you can max all your skills by investing 1 class skillpoint. As you only need to use this tactic in close fights, its not as boring and time consuming as you might think at first glance.
The latest insane winner was obviously using this tactic:
http://te4.org/characters/8874/tome/b2a ... 4debc9c4c4
as its the only way to explain the strange skillspread: >apart from a few key skills, he skilled nearly every skill at 1 to have all possibilities and some key generics like evasion on 2. (you only have 3 fluid generics)
I dont consider this cheating. I share stitions attitude that you have to use every possibility the game provides if you want to beat the game on nightmare! And on a sidenote i share his opinion too that game became a lot easier with the invention of the partly overpowered prodigies.
>>>>>Solution:
Nevertheless in my opinion some change is needed here. Just make reallocating class-skillpoints take 1 or a few game turns. If it would cost 1 game turn, you could reallocate in an emercency situation if you are willing to spend a game turn, so you cant base a whole build on this tactic.
Thx for the great game,
Tagedieb
Reskill mechanic at the moment: reallocating class/genericskill take no gametime.
As you can keep 4 classkills fluid, this means that you can max. every skill, that you have 1 classskill in without a loss of time.
I describe an example to show the consequences using the skillset of a shadowblade, who has skilled blinding speed, shadowstep, deadlystrikes, dual strike and flurry with on class points and 4 fluid classkills and is attacking some boss:
Max blinding speed and use it>Reallocate the 4 points from blinding speed to shadowstep and attack>reallocate to deadly strikes and use it>reallocate to dualstrike>reallocate to flurry> kill. (Actually iam not sure if this really works with buffs like blinding speed, i only used it with attackskills.)
>Using this possibility, really spoils the skill-system, as you can max all your skills by investing 1 class skillpoint. As you only need to use this tactic in close fights, its not as boring and time consuming as you might think at first glance.
The latest insane winner was obviously using this tactic:
http://te4.org/characters/8874/tome/b2a ... 4debc9c4c4
as its the only way to explain the strange skillspread: >apart from a few key skills, he skilled nearly every skill at 1 to have all possibilities and some key generics like evasion on 2. (you only have 3 fluid generics)
I dont consider this cheating. I share stitions attitude that you have to use every possibility the game provides if you want to beat the game on nightmare! And on a sidenote i share his opinion too that game became a lot easier with the invention of the partly overpowered prodigies.
>>>>>Solution:
Nevertheless in my opinion some change is needed here. Just make reallocating class-skillpoints take 1 or a few game turns. If it would cost 1 game turn, you could reallocate in an emercency situation if you are willing to spend a game turn, so you cant base a whole build on this tactic.
Thx for the great game,
Tagedieb