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[1.0] Why don't I qualify for windtouched speed?
Posted: Mon Feb 04, 2013 4:29 am
by jenx
I've deliberately built an antimagic slinger in order to get windtouched speed, and I have put 20 generic points in total in antimagic and in fungal growth. Why then is it not available as a prodigy?
Do passive equilibibrium talents perhaps not count since they don't strictly speaking "use equilibrium" as the description says? I've spent the whole game (roguelike no less) building for this so I'd like to know what's happening.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Mon Feb 04, 2013 6:16 am
by lukep
the code is: knowRessource(self, "equilibrium", 20), so that looks like you need 20 talents that actually use the resource, so passives wouldn't count if I'm right.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Mon Feb 04, 2013 6:53 am
by HousePet
Aura of Slience, Antimagic Shield, Manaclash and whatever the 4th fungus talent is, should work.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Mon Feb 04, 2013 10:35 am
by jenx
Would sustains work then?
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Mon Feb 04, 2013 11:46 am
by HousePet
no idea.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Mon Feb 04, 2013 2:49 pm
by jenx
anyone else know?
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Mon Feb 04, 2013 6:58 pm
by supermini
jenx wrote:anyone else know?
Make a char, level him up via console and test it that way? It's faster than waiting for a reply.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Tue Feb 05, 2013 12:21 am
by aardvark
A quick glance at through the code for
knowRessource() reveals that sustains do count toward the total. The wild-gift/antimagic and wild-gift/fungus trees break down thusly:
Counts toward requirement- Aura of Silence
- Antimagic Shield
- Mana Clash
- Wild Growth
- Sudden Growth
Does NOT count- Resolve
- Fungal Growth
- Ancestral Life
So you'll have to spend at least 21 points to qualify for the prodigy.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Tue Feb 05, 2013 12:31 am
by Frumple
Ah... don't you start with a point in resolve, though? Then you can hit up the latter three AM talents and wild growth to qualify, if you were going for minimum point investment.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Tue Feb 05, 2013 1:54 am
by aardvark
You're right. 20 points, then, but only the top list's talents count.
Re: [1.0] Why don't I qualify for windtouched speed?
Posted: Tue Feb 05, 2013 10:40 am
by jenx
But there is another way I discovered: using Harmony and Call of the Wild, as I find AM just too difficult for archers. There are no passives in Call of the Wild, so that helps. The problem with AM/Fungus is that the best talents are passives.