[1.0] Why is cross-tier disabled for archery?
Posted: Fri Feb 01, 2013 12:52 am
The cross-tier effect code for archery is commented out in 1.0:
Why is this?
Code: Select all
--[[
local tier_diff = self:getTierDiff(atk, target:combatDefense(false, target:attr("combat_def_ct")))
if hitted and not target.dead and tier_diff > 0 then
local reapplied = false
-- silence the apply message it if the target already has the effect
for eff_id, p in pairs(target.tmp) do
local e = target.tempeffect_def[eff_id]
if e.desc == "Off-guard" then
reapplied = true
end
end
target:setEffect(target.EFF_OFFGUARD, tier_diff, {}, reapplied)
end
]]