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El Newbarino questions for starting character archer

Posted: Mon Jan 07, 2013 6:36 pm
by screeg
Do archers suffer any penalty for attacking adjacent enemies with the bow?

Do you have to keep your default arrows replenished? Can you run out of basic arrows?

Does it make sense to invest in melee weapons at all, or should I pump ranged weapons exclusively?

Thanks in advance!

Re: El Newbarino questions for starting character archer

Posted: Mon Jan 07, 2013 6:55 pm
by lukep
screeg wrote:Do archers suffer any penalty for attacking adjacent enemies with the bow?
No.
screeg wrote:Do you have to keep your default arrows replenished? Can you run out of basic arrows?
You need to use the "reload" talent to refill your quiver. You can never permanently run out of any arrows (including artifact/egos), but you can temporarily run out of them.
screeg wrote:Does it make sense to invest in melee weapons at all, or should I pump ranged weapons exclusively?
Not really, you should just go for your main ranged weapon, as you don't have any melee skills.

Re: El Newbarino questions for starting character archer

Posted: Tue Jan 08, 2013 12:48 am
by Mewtarthio
To be a little more detailed:
screeg wrote:Do archers suffer any penalty for attacking adjacent enemies with the bow?
If you mean attacking by using Shoot and other talents, then no. However, enemies that get adjacent to you often have nasty melee attacks, so it's generally a bad idea to fight in melee. If you mean just bump attacking with the bow in your hand, then you don't suffer a penalty per se, because the bow is already a terrible melee weapon.

Either way, try to avoid melee combat. I mean, don't waste stamina Disengaging from a giant rat or something that you can reliably one-shot, but as a general rule, you are a ranged combatant and should exploit that to the fullest.
Do you have to keep your default arrows replenished? Can you run out of basic arrows?
As lukep said, you get unlimited Reloads, no matter how magical your arrows are.
Does it make sense to invest in melee weapons at all, or should I pump ranged weapons exclusively?
You'll be worse off at melee combat than any dedicated melee fighter. The only melee talent trees you get are Dirty Fighting and Combat Techniques (specifically, Rush; the other talents should work just as well at range). Both are locked and should remain locked; you have much better things to spend your precious category points on. The only other way to really "invest" in melee combat is to take the Weapon/Dagger Mastery talents. You should not take the Weapon/Dagger Mastery talents. All the "proper" melee fighters take Weapon/Dagger Mastery and a plethora of other melee-boosting talents; you'll never come close to their skill in melee.

Now, if you really want to play a ranged/melee hybrid, you can take a melee character to a Last Hope weapons store to teach them how to use bows and slings. They don't get any of the Archer's talents, but some melee classes can unlock those trees. Such builds are usually suboptimal, though. I hear Rogues can get some mileage out of using slings, but I'm terrible at Rogues and all variations thereof, so I can't speak from experience.

My advice? Once you're feeling good and confident, poke around Daikara for a bit. There's a sidequest there that unlocks a class all about combining archery, melee, and spellcasting.

Re: El Newbarino questions for starting character archer

Posted: Tue Jan 08, 2013 7:59 pm
by greycat
If you really want a hybrid ranged/melee character, I would suggest Temporal Warden. They're designed for it, with a special instant 'q' swap, and both melee/ranged talent trees, and everything.