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New lightning effect

Posted: Mon Oct 29, 2012 12:40 am
by darkgod
http://www.youtube.com/watch?v=lSflJsoh ... e=youtu.be

How does this look ?

PS: this should take LESS cpu than the previous one :)

Re: New lightning effect

Posted: Mon Oct 29, 2012 2:32 am
by HousePet
I don't like it.
Multiple lines like that looks wrong for lightning.
Might look better if all bolts didn't converge onto the centre of the target tile?

Re: New lightning effect

Posted: Mon Oct 29, 2012 2:42 am
by Frumple
I... don't actually know what the current lightning looks like. I guess I should go check... think I got an AM running around somewhere... particles off 0 and...

Ah, okay. Well, yeah, as the previous poster stated. It'd look better if they weren't all converging to a point like that.

That said, the multiple line thing... if it were a bit more condensed near the center of the beam? If that's possible. Then a less dense fringe. If that makes sense? Then the tighter portion of the beam could hit in and around that version's convergence point.

Less CPU sounds blissful, though :)

Re: New lightning effect

Posted: Mon Oct 29, 2012 3:00 am
by bricks
The fact that they all converge to a point isn't too noticeable when there are few lines. More distressing is the way they all emerge from the player's crotch. Can you project from the race's glove location?

It does look better, though.

Re: New lightning effect

Posted: Mon Oct 29, 2012 3:16 am
by Suslik
don't like the awkward convergence either. still needs tweaking, i think.

Re: New lightning effect

Posted: Mon Oct 29, 2012 5:08 am
by Mewtarthio
Definitely has potential, though. I imagine it'll look pretty cool once those convergence issues are worked out.

Re: New lightning effect

Posted: Mon Oct 29, 2012 7:59 am
by kevlar
I do like it!

it seems very powerfull!

Re: New lightning effect

Posted: Mon Oct 29, 2012 8:19 am
by Grey
I like it myself. Convergence makes sense when you're attacking something :) The only thing I'd change is having one line brighter/thicker than the others.

Re: New lightning effect

Posted: Mon Oct 29, 2012 11:37 am
by MisiuPysiu
Hey,

I just gave it a go with the new svn version.
Just created an archmage and cast the lightning spell to test it out:
the following error msg came up:

Re: New lightning effect

Posted: Mon Oct 29, 2012 1:18 pm
by darkgod
Yeah I knida forgot to commit it :)
I'll do when I go back home tonight :)

As for the convergence yeah,; you are targetting something, it converges.

Re: New lightning effect

Posted: Mon Oct 29, 2012 11:01 pm
by HousePet
Why have it diverge in the first place then? :P

Re: New lightning effect

Posted: Tue Oct 30, 2012 8:12 am
by MisiuPysiu
I guess the feature still needs some more attention.
At the moment after casting a lightning spell the game freezes and has to be killed off from the task manager.

Re: New lightning effect

Posted: Tue Oct 30, 2012 8:37 am
by darkgod
What ? in current svn (after I commited the missing files I mean) ?

Re: New lightning effect

Posted: Tue Oct 30, 2012 9:07 am
by MisiuPysiu
Yes,

After the committed changes. Yesterday some error messages came up, today the game just freezes.
A new archmage, lightning spell.
The spell hits the target (at least according to the message log) after that, the game freezes.
The problem occurs only after using the lightning spell.
in the te4.log nothing of interest.
I have the latest svn, and the t-engine version 5757 (I guess its the last svn version, when changes to *.c files have been made)

Re: New lightning effect

Posted: Tue Oct 30, 2012 10:41 am
by darkgod
Hum yeah i can reproduce it on my windows machine .. grmfff