Brawler - Grappling
Posted: Sun Oct 21, 2012 6:07 am
After attempting a run through the campaign as a grappling-based brawler, I'm curious as to how everyone else goes about building one for the campaign (if anyone bothers trying it at all). I ran into three major problems with it once I got to tier 2:
- 1) Many enemies, including bosses, are either too large a category to grapple (and I never manage to find monstrous items)
2) Many enemies, including bosses are immune to one of the more potentially awesome grapples (strangle) either because they're already immune to grapples or because they don't breathe
3) Not even close to enough class points; I really feel like the unarmed training tree should be moved to generic talents, as that's a big point sink there and after maxing disengage I really felt like I was just throwing away generic talents because they're not much else useful for brawlers