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Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 5:41 am
by jenx
I have been running marauders and cursed, who have a three x hit (flurry) and four x hit (frenzy). If you dual wield, as marauders do, and many cursed, you hit the npc for 6 or 8 times respectively.

If the npc does 80+ damage to you when you hit them, which occurs regularly by about halfway in the game, then you are getting hit for 480 - 640 hp plus, all because you hit them!!

I have lost HEAPS of characters to this. Yes, you can inspect every creature, go to defence tab, and look at the info, but honestly, that's just too tiresome.

I realise that if you nerf this, it also affects us, but I still think it is worth nerfing.

What do others think?

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 7:54 am
by donkatsu
Well how often do you have to bust out Flurry/Frenzy? You could just save it unless you're up against a tough monster, then inspect it and Flurry/Frenzy if appropriate. That way you don't have to inspect each and every little thing.

I do get what you're saying, but I don't think it's bad enough to warrant a nerf.

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 9:03 am
by SageAcrin
Objectively, it's definitely not a problem-just use Dual Strike or Whirlwind instead and play cautiously around the few enemies that can get decent on-hits going.

Subjectively, I think it angers people because it's so unexpected-I had a character once drop to the Arcane Blade in the arena, just because he had 20~ in on-hits and I didn't think to check. It was annoying, I admit.

I don't think nerfing it is the right answer, though. On hit effects are fairly weak for the player as it is, making them an even worse option is fairly sad. A warning when you're going to kill yourself from on-hit effects would be a good start, but that's not a complete answer, either(and any more constant warning would be incredibly annoying, since the characters impacted most still would have to physically attack the enemy giving them the warnings, anyways).

I suppose a heavy retool of on-hit effects should probably be in order-raise the impact per hit, make them only impact one strike per turn, perhaps make some of them impact enemies at range as well, albiet with lesser damage-is in order, but overall that's a lot of work(since it's a retool of specific talents, egos, artifacts and the on-hit mechanics code), so it'll have to wait until someone feels like doing it...

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 9:35 am
by 5k17
The easiest solution seems to be to add on-hit damage to the mouseover info.

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 9:57 am
by azrael
I agree with the above. If you can check it that easily, you don't really have an excuse.

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 11:03 am
by jenx
Yes, on tooltip would be great, but I also like the suggestion of once per turn, rather than once per attack.

EDIT: So I decided to write one !!!

http://forums.te4.org/viewtopic.php?f=50&t=34966

Enjoy !!!!

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 6:26 pm
by Canderel
Perhaps a graphical effect like a red/blue/green/yellow ring around a creature to indicate on hit damages.

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 7:24 pm
by jenx
Canderel wrote:Perhaps a graphical effect like a red/blue/green/yellow ring around a creature to indicate on hit damages.
Now that's a good idea too. I've been trialling my addin for this and it is excellent. Very simple info, but really helps tactical decisions.

Re: Why I don't like damage when hit...

Posted: Mon Oct 15, 2012 8:21 pm
by NEHZ
Here's another idea: add zig-zags in the rectangular border. It makes the character feel more pointy and dangerous to touch.