Page 1 of 1

Make visual range actually visual range?

Posted: Wed Aug 22, 2012 6:57 pm
by Stormlock
I think about half my time clearing out weaklings is spent looking for the monster 'in line of sight' that stopped my autoexplore that isn't actually on the screen, and instead is buried under the UI somewhere. Why is the UI not outside of your field of vision?

Re: Make visual range actually visual range?

Posted: Wed Aug 22, 2012 8:48 pm
by bricks
Well, you can scroll the screen around. It would be nice on large tiles if the autoexplore would choose a camera position that let you see the new threat(s).

Re: Make visual range actually visual range?

Posted: Thu Aug 23, 2012 1:10 pm
by donkatsu
What I do is just immediately hit a ranged attack talent (or Rush or Rush-likes for melee classes) as soon as autoexplore stops. If it stopped because of a trap, then nothing happens and I just keep going my merry way. If it stopped because of an offscreen enemy, then it auto-targets that enemy and centers the screen on them.

Re: Make visual range actually visual range?

Posted: Thu Aug 23, 2012 3:53 pm
by Canderel
Hmmm but can't the game do it automatically? To automatically "target" the creature?