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adapting ToME to the OUYA game system.

Posted: Fri Aug 03, 2012 8:39 pm
by dagman
there appears to be a open source game console that may just be the right fit for TOME. thought someone may be interested in porting http://www.kickstarter.com/projects/ouy ... me-console

Re: adapting ToME to the OUYA game system.

Posted: Fri Aug 03, 2012 9:00 pm
by edge2054
Sounds like it will take an Android port.

First I've heard of this system. Sounds really cool :)

Re: adapting ToME to the OUYA game system.

Posted: Fri Aug 10, 2012 8:15 am
by faction55
The chance that this console is abandonware is higher than it actually ever being sold. Not worth any effort until they can actually prove that it exists. All you see currently are 3D renders.

Re: adapting ToME to the OUYA game system.

Posted: Fri Aug 10, 2012 3:31 pm
by edge2054
I agree the chance is high of that happening. The concept is cool though.

Re: adapting ToME to the OUYA game system.

Posted: Fri Aug 10, 2012 3:37 pm
by tiger_eye
edge2054 wrote:Sounds like it will take an Android port.
There's been plenty of interest in an android port anyway:

http://forums.te4.org/viewtopic.php?f=45&t=33609
http://forums.te4.org/viewtopic.php?f=36&t=24004

I guess we need to find Rappler so we can start cracking the whip to see this done! ;-)

Re: adapting ToME to the OUYA game system.

Posted: Fri Aug 10, 2012 5:37 pm
by mal2
Personally, I'm having a hard time seeing how a game like ToME is a good fit for a console, without a good deal of redesign. The whole control scheme would have to change, wouldn't it? It's difficult (for me at least) to accurately hit the diagonals on a game controller, and you have a much more limited set of buttons to bind to actions.

I suppose the console might support a usb or bluetooth keyboard?

Re: adapting ToME to the OUYA game system.

Posted: Fri Aug 10, 2012 5:59 pm
by grayswandir
mal2 wrote:It's difficult (for me at least) to accurately hit the diagonals on a game controller, and you have a much more limited set of buttons to bind to actions.
You can get around this by having a "hold" button - you don't move while it's pressed, so you hold it down, get the control stick where you want it, and then let go. It works quite well, actually.

Similarly, you could have pages of hotkeys, each one mapping to abilities to each of the 4 basic buttons, and to the 4 basic buttons while holding down L. Hold down the R button and press left/right to scroll between the pages.

Re: adapting ToME to the OUYA game system.

Posted: Fri Aug 10, 2012 10:46 pm
by catwhowalksbyhimself
Considering that they already have 8 1/2 million bucks in pre-sales, I'm pretty sure this product will indeed be real.

Whether it will flop or succeed is another matter. Again, however, they've already sold 8 1/2 million dollars worth, so that ain't a bad start.

Re: adapting ToME to the OUYA game system.

Posted: Sun Aug 12, 2012 7:30 am
by Canderel
:shock: :shock: :shock:

Looks exciting, and well priced, but i would up the system specs a bit. Very tempted to go for it myself. But contained myself a bit.