New ToME 4 player - how do I found out if quests are safe?
Posted: Mon Jul 02, 2012 4:08 pm
I've spent a lot of time with ToME 3 (or was that ToME 2?) back in the day, recently saw an article about ToME 4 and decided to try it out (hopefully without getting carpal tunnel syndrome this time.)
So I've been stubbornly trying a berserker character and getting my ass kicked most of the time. The "Stormcloud" part 1 was a bit of a wake up call - at least I know what I should prepare for now. And then last attempt I thought I was ready for Part 2 - and boy was I wrong. Seems either I've been building my character all wrong, or that quest is WAY too hard for a level 12 zerker. Maybe in the future I'll wait till the appropriate resistances are maxed out and the character is level 20....
So, for quests, how can I get that "level feeling"? BTW those feelings don't always seem to activate for new dungeons either.
Also, is there any way to know the relative difficulty of a hostile adventurer's party? Or its makeup (wizards, warriors, rogues, etc)? I got slaughtered by several of them, and barely survived a couple, and only had an easy time with one or two. Do those scale to character level, or the area where they wander around?
On another note - is there any player stash where I can leave heavy stuff I don't want to sell, without it disappearing?
And finally, why do the escortees in the random quest have to be so dumb, and is there any way to know which direction the portal is without them running into a group of monsters while you're following the wrong branch?
Edit: One more thing for now - is there a way to search for traps? When the halfling's foot is telling me there's a trap nearby, it doesn't help at all except interrupt auto-exploration, unless I can actually find the trap.
So I've been stubbornly trying a berserker character and getting my ass kicked most of the time. The "Stormcloud" part 1 was a bit of a wake up call - at least I know what I should prepare for now. And then last attempt I thought I was ready for Part 2 - and boy was I wrong. Seems either I've been building my character all wrong, or that quest is WAY too hard for a level 12 zerker. Maybe in the future I'll wait till the appropriate resistances are maxed out and the character is level 20....
So, for quests, how can I get that "level feeling"? BTW those feelings don't always seem to activate for new dungeons either.
Also, is there any way to know the relative difficulty of a hostile adventurer's party? Or its makeup (wizards, warriors, rogues, etc)? I got slaughtered by several of them, and barely survived a couple, and only had an easy time with one or two. Do those scale to character level, or the area where they wander around?
On another note - is there any player stash where I can leave heavy stuff I don't want to sell, without it disappearing?
And finally, why do the escortees in the random quest have to be so dumb, and is there any way to know which direction the portal is without them running into a group of monsters while you're following the wrong branch?
Edit: One more thing for now - is there a way to search for traps? When the halfling's foot is telling me there's a trap nearby, it doesn't help at all except interrupt auto-exploration, unless I can actually find the trap.