What scales with runes and infusions?
Posted: Sun Jul 01, 2012 11:27 am
Ok, I've been playing this game for a while now, and I've always tried to get runes and infusions that 'scale with' my primary stat. The problem is, I haven't actually seen them get better over time, as said stat improves. Am I just not paying close enough attention? Does it only scale with that stat at the time of application?
Example, let's say I get a wizard's rune of shielding for 200 damage for 4 turns every 15 turns when my wizard is level 10, I expect to see it doing a good bit more when my wizard is level 20. I haven't. Either that, or I've forgotten how weak the shield was when I first got it.
Example, let's say I get a wizard's rune of shielding for 200 damage for 4 turns every 15 turns when my wizard is level 10, I expect to see it doing a good bit more when my wizard is level 20. I haven't. Either that, or I've forgotten how weak the shield was when I first got it.