Temporal Rift is the new Dark Crypt
Posted: Tue Jun 05, 2012 4:20 pm
Is anyone else finding the first level of Temporal Rift kind of absurdly difficult these days? It's always been tough--for some classes in particular--but now I'm thinking I'm just gonna start skipping it altogether.
So I lost a lvl 34 (I think) slinger there last night, which is the second high-level slinger in the past week, which is in addition to all the other good builds that zone has killed. I don't think I'm a terrible player--this character in particular easily cleared the Dark Crypt, Dreadfell, and even managed to survive the Ambush encounter (harrowing, but I was pretty proud of that win). He laughed while slaughtering radiant horrors. So, I figured I'd just clean up the last of the side levels before heading east, and I'd skipped the Rift earlier as I was still in my tender years when I first found the portal in Daikara.
I made it about a third of the way across that temporal rift zone before I died pathetically, then pathetically died again after my BoL resurrection. This character focused on Rapid Shot (probably not ideal for this zone), and at that point each shot was dealing somewhere between 100 to 300 damage. I was sporting a wild infusion, regen, controlled phase door, movement infusion, healing charm, disengage, Eden's Guile--all ending up on cooldown as I tried to escape the crowds of tele-whatevers, only to end up teleported right back in to the middle of them on every other turn.
Maybe Archer-types have a particularly difficult time, seeing as how their shots travel somewhat slowly and the televorta's have a penchant for swapping places with you at the last second, so you end up just shooting yourself. But all the other features of the level are just kind of ridiculous--everything on the level descends on you at once, they resist status effects while loading you down with status effects, they hit pretty hard (and often, and en masse), they constantly teleport you around rendering most of your escape options futile....
Used to be you could find favorable positioning and pick them off individually, but that's no longer the case what with that swap talent (which I understand has been toned down in the next beta). The best strategy I can think of now involves having multiple teleport options and hoping one of them lands you near the exit. Other than that, though, I think I'll just be skipping it entirely (unless playing a class that can hit instantly with high damage).
So I lost a lvl 34 (I think) slinger there last night, which is the second high-level slinger in the past week, which is in addition to all the other good builds that zone has killed. I don't think I'm a terrible player--this character in particular easily cleared the Dark Crypt, Dreadfell, and even managed to survive the Ambush encounter (harrowing, but I was pretty proud of that win). He laughed while slaughtering radiant horrors. So, I figured I'd just clean up the last of the side levels before heading east, and I'd skipped the Rift earlier as I was still in my tender years when I first found the portal in Daikara.
I made it about a third of the way across that temporal rift zone before I died pathetically, then pathetically died again after my BoL resurrection. This character focused on Rapid Shot (probably not ideal for this zone), and at that point each shot was dealing somewhere between 100 to 300 damage. I was sporting a wild infusion, regen, controlled phase door, movement infusion, healing charm, disengage, Eden's Guile--all ending up on cooldown as I tried to escape the crowds of tele-whatevers, only to end up teleported right back in to the middle of them on every other turn.
Maybe Archer-types have a particularly difficult time, seeing as how their shots travel somewhat slowly and the televorta's have a penchant for swapping places with you at the last second, so you end up just shooting yourself. But all the other features of the level are just kind of ridiculous--everything on the level descends on you at once, they resist status effects while loading you down with status effects, they hit pretty hard (and often, and en masse), they constantly teleport you around rendering most of your escape options futile....
Used to be you could find favorable positioning and pick them off individually, but that's no longer the case what with that swap talent (which I understand has been toned down in the next beta). The best strategy I can think of now involves having multiple teleport options and hoping one of them lands you near the exit. Other than that, though, I think I'll just be skipping it entirely (unless playing a class that can hit instantly with high damage).