Unlocking Cunning/Survival tree?
Posted: Thu Mar 15, 2012 4:20 pm
Does anyone actually spend a category point to unlock the Cunning/Survival tree?
Looking at a couple of older posts, it doesn't really seem to be the case. This is a tree I would probably dump a few points into with every build--I do on every class that has it unlocked from start--but I would never spend a category point to unlock it, which tends to shoehorn the generic points and stat points elsewhere.
I'm curious what the rationale is for having it locked. Trap Handling really just slightly alleviates one of the game's few annoying features. At least one point in Heightened Senses is something I want on every character, and I always end up disappointed if I haven't gotten a rogue escort by the time I go west. Not sure how useful the new Piercing Sight talent is, though I don't think I'd put points in it. Evasion is the one that seems like it could have the biggest game impact and maybe justify the tree being locked, though I've never actually really used it as I haven't much played classes very far into the game that have both a high cunning investment and the tree unlocked from start (anyway it seems like a strange fit for the tree--I'd think Track would make more sense for the spot, as the tree is otherwise more conceptually focused on detection abilities).
Thoughts?
Looking at a couple of older posts, it doesn't really seem to be the case. This is a tree I would probably dump a few points into with every build--I do on every class that has it unlocked from start--but I would never spend a category point to unlock it, which tends to shoehorn the generic points and stat points elsewhere.
I'm curious what the rationale is for having it locked. Trap Handling really just slightly alleviates one of the game's few annoying features. At least one point in Heightened Senses is something I want on every character, and I always end up disappointed if I haven't gotten a rogue escort by the time I go west. Not sure how useful the new Piercing Sight talent is, though I don't think I'd put points in it. Evasion is the one that seems like it could have the biggest game impact and maybe justify the tree being locked, though I've never actually really used it as I haven't much played classes very far into the game that have both a high cunning investment and the tree unlocked from start (anyway it seems like a strange fit for the tree--I'd think Track would make more sense for the spot, as the tree is otherwise more conceptually focused on detection abilities).
Thoughts?