Bugfix addon for b37
Posted: Sun Jan 08, 2012 12:01 am
Typically bugfixes are released in successive betas, but with the new add-on system that doesn't have to be the case. I am going to try to maintain an unofficial bugfix addon for beta37, and will keep updating this first post's changelog and reposting in the thread when a new version comes out. Enjoy, and remember to report those bugs on the forum so I can see them!
EDIT: It appears that the bugfix add-on does not play nicely with other addons, so make sure this is the only addon you are using. We are working on this.
EDIT: I am starting to add the bugfix version to the addon file name, so remember to delete the old addon file.
Download link
ToME website
Instructions
Place the downloaded tome-b37-bugfix.teaa in your game/addons directory. Boot up ToME and enjoy! Remember to report any bugs you find in the bug forum, too.
Changelog
EDIT: It appears that the bugfix add-on does not play nicely with other addons, so make sure this is the only addon you are using. We are working on this.
EDIT: I am starting to add the bugfix version to the addon file name, so remember to delete the old addon file.
Download link
ToME website
Instructions
Place the downloaded tome-b37-bugfix.teaa in your game/addons directory. Boot up ToME and enjoy! Remember to report any bugs you find in the bug forum, too.
Changelog
- Fixed a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).
- Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).
- Fixed the transmog chest not picking up some items (thanks tiger_eye).
- Fixed T_VOLCANO removing exits in the Temporal Rift (thanks donkatsu).
- Fixed Dwarf hometown disappearing (thanks tiger_eye).
- Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).
- Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).
- Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).
- Fixed the order of quest and death at the end-game.
- Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.
- Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.
- Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).
- Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).