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Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 2:26 am
by Grey
It's that time of year again:

http://roguelikedeveloper.blogspot.com/ ... reams.html

Vote for your favourite roguelikes released this year. You can tick as many boxes as you like, so be sure to mark all the games you've enjoyed in 2011. And by that I mean certain T-Engine modules as well as ToME4 ;)

Obviously ToME4 deserves this title for the second year running, but only your votes can secure this. The 19 releases made this year have all been significant, and the polish added to the game has been tremendous, on top of all the great content additions. It only takes a moment to vote and show your appreciation for the tremendous effort DarkGod has put in for our enjoyment.

Of course there'll likely be stiff competition from the Crawl community again, and the newcomer Dredmor may put up a fight too. Let the voting commence :)

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 8:27 am
by darkgod
I concur!
It only takes a few seconds of your time and it will make me all happy :)

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 10:42 am
by Fela
You were leading even before i voted, btw ;)

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 11:00 am
by darkgod
Still many days to go, need more votes :)

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 12:03 pm
by PowerWyrm
Voted...

ToME4 leads by 15, but this could change.

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 12:43 pm
by martinuzz
Just voted.
Current score: Tome: 84, Dungeon Crawl: 79

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 3:50 pm
by Frumple
Threw mine in (along with a about a dozen other RLs, but T4 was there :P).

T4 was leading DCSS by a good 20 or so. 11X vs 9X.

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 9:00 pm
by tiger_eye
Voted!

Now we should all go download and play beta18 to see how much has changed and improved in 2011 :D !

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 9:54 pm
by Canderel
Tome is beating DCSS, but not the newcomer (and not free...? Seriously? Can we take Diablo 3 for next year?) Dungeons of Dredmor.

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 10:06 pm
by Grey
Dredmor overtook rather quickly - such is the power of having over 2000 twitter followers.

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 11:40 pm
by Dekar
Lets hope its just one surge of voters so that ToME will overtake it in the long run with a steady flow of votes. :?

Re: Roguelike of the Year 2011

Posted: Tue Dec 13, 2011 11:48 pm
by Grey
I believe so, but all it could take is another tweet to get Gaslamp another 100 votes. For everyone that hasn't voted yet stop being lazy, click the link and vote! If you've gotten any enjoyment from the game then you owe DarkGod this much at least :P

Re: Roguelike of the Year 2011

Posted: Wed Dec 14, 2011 12:16 am
by getter77
Voted, but I have to say it pleases me greatly to see the commercial Roguelikes do so well whereas in prior years such a thing would be nigh-impossible outside if the Chunsoft community somehow got wind of the poll and the games were on it.

Hoping to see that space even more lively next year with Cardinal Quest 2 and Hack, Slash, Loot alongside who knows what else...

Re: Roguelike of the Year 2011

Posted: Wed Dec 14, 2011 12:27 am
by Grey
Agreed, I'm very happy to see Dredmor do so well, and its been great to see a game with many hardcore roguelike mechanics doing so well with a public that possibly hasn't even heard of roguelikes. In the long-term it can only help with getting more ToME4 players.

Also, everyone go vote more for Broken Bottle :P

Re: Roguelike of the Year 2011

Posted: Wed Dec 14, 2011 7:52 am
by Mithril
The included games seems strange. Triangle Wizard is a real-time game. Dredmor is a commercial game. This would seem to mean that Diablo should included. In which case the winner would be clear by a couple of million votes... :)

I do not think commercial games should be included. That is a whole different setting.

I think it is somewhat depressing that good graphics seems to be so important compared to good game mechanics. Of course, this is nothing new which is why the commercial games spend most their money on good graphics and sound.