Precognition is not instanteneous, take turn to activate
Posted: Thu Nov 24, 2011 8:33 am
Is it intentional or bug?
Overall Precognition/moment of precisense combo does not look useful now. Length of precog is not big enough, see invisible too small and useful only in few situations, see environment is readily available from equipment already, increase in powers after MoP is not significant because it seems is not scaling with stat.Turn to activate precog make it dangerous in hard fight, exactly where it should be used by design.Player have to monitor precog counter to use MoP, wich is annoying. As a combat, often-used action Precognition shouldn't save to disk and activate progress bar.
Spin Fate is fun, but Precog/MoP is in need of rework IMHO.
Suggestions:
Precognition should be instantaneous
Get rid of save progress bar after activation precognition ,and if possible save only current level and not on disk but in memory
If saving on disk inevitable, just remove progress bar and take player attention with something else - show environment for example.
After end of Precog dialog should ask if player want to activate MoP (if ready)
MoP duration should be increased by remaining Precog duration and after activation of MoP Spin Fate should be converted into powers each turn - that way player don't have to monitor precog counter
% of Spin to power should scale with willpower and/or Paradox
Just my .2 gold pieces
Overall Precognition/moment of precisense combo does not look useful now. Length of precog is not big enough, see invisible too small and useful only in few situations, see environment is readily available from equipment already, increase in powers after MoP is not significant because it seems is not scaling with stat.Turn to activate precog make it dangerous in hard fight, exactly where it should be used by design.Player have to monitor precog counter to use MoP, wich is annoying. As a combat, often-used action Precognition shouldn't save to disk and activate progress bar.
Spin Fate is fun, but Precog/MoP is in need of rework IMHO.
Suggestions:
Precognition should be instantaneous
Get rid of save progress bar after activation precognition ,and if possible save only current level and not on disk but in memory
If saving on disk inevitable, just remove progress bar and take player attention with something else - show environment for example.
After end of Precog dialog should ask if player want to activate MoP (if ready)
MoP duration should be increased by remaining Precog duration and after activation of MoP Spin Fate should be converted into powers each turn - that way player don't have to monitor precog counter
% of Spin to power should scale with willpower and/or Paradox
Just my .2 gold pieces