What do people think of Frantic Summoning?
Posted: Sun Sep 25, 2011 11:18 pm
It seems fairly useless to me, for several reasons.
First, the 100 (!!) equilibrium cost is just way, way, way too much. It forces my failure rate to 14%; while that may get better later on, it's absurdly out of place when you get it. What's the use of speeding up my summons a bit when I'm rapidly going to fail a summon and waste my entire turn? Wasting a whole turn hurts a lot more than the very small benefit this talent offers at lower talent levels.
Second, summoners don't generally have a huge amount of stuff to do with their turns anyway. Reducing the time spent summoning doesn't help with this.
But the main problem is that speeding up your summons doesn't help you if you waste a turn failing a summon. It's just too risky for way too little reward, especially since when you inevitably botch a summon, you're still left with that obscene 100 equilibrium and now you're summoning slowly and unreliably.
Why not make it a cheap, non-sustained activated talent that dramatically increases the speed of all your summons, but which ends as soon as you do something other than summon? So you could activate it to summon a bunch of stuff at once, without the horrible trade-off it offers now.
Or am I missing something about it? Does it get better later on?
First, the 100 (!!) equilibrium cost is just way, way, way too much. It forces my failure rate to 14%; while that may get better later on, it's absurdly out of place when you get it. What's the use of speeding up my summons a bit when I'm rapidly going to fail a summon and waste my entire turn? Wasting a whole turn hurts a lot more than the very small benefit this talent offers at lower talent levels.
Second, summoners don't generally have a huge amount of stuff to do with their turns anyway. Reducing the time spent summoning doesn't help with this.
But the main problem is that speeding up your summons doesn't help you if you waste a turn failing a summon. It's just too risky for way too little reward, especially since when you inevitably botch a summon, you're still left with that obscene 100 equilibrium and now you're summoning slowly and unreliably.
Why not make it a cheap, non-sustained activated talent that dramatically increases the speed of all your summons, but which ends as soon as you do something other than summon? So you could activate it to summon a bunch of stuff at once, without the horrible trade-off it offers now.
Or am I missing something about it? Does it get better later on?