Page 1 of 1
Is win and linux version save compatible?
Posted: Wed Jun 15, 2011 5:37 pm
by Postman
And where windows save file (and what to copy)?
Thanks
Re: Is win and linux version save compatible?
Posted: Wed Jun 22, 2011 7:40 am
by fearoffours
Yes, I've been wondering this. Particularly in terms of keeping the same unlocks across the account, was planning on using Dropbox and symlinks across multiple computers to keep ToME unified across installs.
However, I can't find the linux save directory...
(Windows 7 is in
C:\Documents and Settings\yourusername\T-Engine\4.0\tome\save
)
I've copied the whole of this folder across windows machines successfully, but have the same query as to you re: linux. I believe historically the save versions were compatible.
Re: Is win and linux version save compatible?
Posted: Wed Jun 22, 2011 9:00 am
by darkgod
They are never compatible between release.
As for unlocks & such, the online profiles should sync them automatically if you use one
Re: Is win and linux version save compatible?
Posted: Thu Jun 23, 2011 7:00 pm
by Predawn
On a related note, are x86 and x64 save files compatible ( both using Windows )?
Re: Is win and linux version save compatible?
Posted: Thu Jun 23, 2011 9:05 pm
by Canderel
the way I understand it... saves are essentially a .zip file... which is platform independent. there are some settings and .cfg files which are text which may be influenced by OS, but I don't think they'll be.
in terms of x86 (32bit) and x64, I can't think there'll be a difference, because I don't think a x64 version is ever truely created, so the x64 cpu is just running a x32 application.
Re: Is win and linux version save compatible?
Posted: Fri Jun 24, 2011 12:29 pm
by greycat
Code: Select all
golem:/usr/local/src/t-engine4$ file t-engine
t-engine: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.18, not stripped
Re: Is win and linux version save compatible?
Posted: Fri Jun 24, 2011 1:08 pm
by Grey
The saves shouldn't have any difference whatsoever though. It's just data.
Re: Is win and linux version save compatible?
Posted: Thu Jun 30, 2011 7:07 pm
by Napkin
I can confirm that, while fighting to work around the enforced proxy at work, I copied a character from a Linux/64 to a Windows XP/32 and it worked fine.
Re: Is win and linux version save compatible?
Posted: Fri Jul 01, 2011 12:28 pm
by fearoffours
Napkin wrote:I can confirm that, while fighting to work around the enforced proxy at work, I copied a character from a Linux/64 to a Windows XP/32 and it worked fine.
I'm now using Dropbox to sync characters across windows XP/32, windows 7/64 and Ubuntu 32bit, and all is fine. I think DG misunderstood my question, thinking it was about savefiles between game versions.
Re: Is win and linux version save compatible?
Posted: Fri Jul 01, 2011 2:13 pm
by darkgod
Savefiles between different architecture (32vs64 bits) are not compatible.
BUT you are not compiling it yourself I assume so you're using my binaries which I always do in 32b mode anyway.
Anyway b29 will start using luajit2, it's bytecode is incompatible with the default VM but it's architecture independant so .. yay !

(and it brings much speed too)
Re: Is win and linux version save compatible?
Posted: Fri Jul 01, 2011 3:18 pm
by fearoffours
Aha, thanks for the clarification! Yes I am using your binaries, and good news on forthcoming compatibility/speed improvements
Re: Is win and linux version save compatible?
Posted: Thu Jul 14, 2011 8:43 am
by Napkin
I can confirm that the saves are interchangeable between WindowsXP 32bit and Linux 64bit with b29.
Cheers!
Re: Is win and linux version save compatible?
Posted: Thu Jul 14, 2011 8:31 pm
by greycat
But you're using the precompiled Linux version, which is 32-bit? Or did you compile it yourself for amd64?
Re: Is win and linux version save compatible?
Posted: Sat Jul 16, 2011 7:06 pm
by Napkin
I compiled it myself, using the
git mirror I setup a while ago, greycat.