Things I don't miss
Posted: Mon Jun 06, 2011 3:53 pm
I was reading through some older threads from when I started posting (around b12) and I've been thinking of some things that I really don't miss, some of which I thought I would:
- potions and scrolls
- item destruction
- fiddly identification system
- old-style stun (except for my rogues)
- old orc patrols
- separate weapon skills for each weapon type
- non-automatic stealth
- encountering the crypt at level 20
- set boss artifact drops (boooring)
- the cunning/packing tree
I'm tempted to include "Middle Earth" on the list, but I must admit that I do miss the excitement of going to Moria. There's something special about that place and Reknor just don't cut it... Still, it's cool to now have the artistic freedom to explore much wider concepts in the game.
Anyway, is there other stuff people don't miss? It need not be something you're glad is gone, but instead something that clearly the game is just fine without.
- potions and scrolls
- item destruction
- fiddly identification system
- old-style stun (except for my rogues)
- old orc patrols
- separate weapon skills for each weapon type
- non-automatic stealth
- encountering the crypt at level 20
- set boss artifact drops (boooring)
- the cunning/packing tree
I'm tempted to include "Middle Earth" on the list, but I must admit that I do miss the excitement of going to Moria. There's something special about that place and Reknor just don't cut it... Still, it's cool to now have the artistic freedom to explore much wider concepts in the game.
Anyway, is there other stuff people don't miss? It need not be something you're glad is gone, but instead something that clearly the game is just fine without.