Undead the worst player race in the game?
Posted: Mon May 23, 2011 5:59 am
Is it just me or are undeads the worst player race in the game? I've been trying out all the different races and the undead stand out as the obvious inferior race.
Let me dissect their race and see if you guys agree / disagree with me.
First of all, their advantages. (and my thoughts)
Ghoul: great poison resistance (average)
bleeding immunity (average)
stun resistance (good)
fear immunity ( average)
4 more hp per level than humans which translates to 200 hp by lvl 50
a few extra stats (noticeable early game, neglegible over the course of the game imo)
Ghoul talent tree (good)
Skeleton is the same except: Poison immunity (average)
no stun resistance
no breathing (average)
2 more hp per lvl
Skeleton talent tree (very good)
Overall, I find the advantages alright, but nothing to write home about. The stat bonuses aren't any better than the other non-cornac races. The immunities are not that great because poison / bleeding / fear are some of the lesser lethal status affects, and it doesn't even include other spells that do damage over time like fire. The extra hp isn't noticeable enough early game when u most needed them, and later on you'll have tons of hp anyway, so the extra hp (especially when compared to other races who also get more hp) is a very small advantage. The special talent trees, overall, are good, especially for skeleton, but I find them only on par, if not inferior, to certain very good racial trees like the shalore tree (with an awesome 10% magical crit, and global speed boost) or the dwarven tree (plenty of resistances to boost survival and wall walk).
And don't forget when you divert points from other generic trees into racial talent trees, you are also losing out on using potentially very useful generic trees (hence the strength of Cornac, being more adaptable than any other races).
Now the minuses:
- No access to infusions AT ALL, so no regeneration, no healing, etc (Massive disadvantage). This imo is a killer, because regeneration / healing runes greatly enhance any character's survival, and not being able to regenerate make fighting prolonged boss fights or any fights very very dangerous. This is NOT negated by having shields, because u can just as easily have shields for other non-undead races to go with the regeneration / healing.
- No wild infusion is also pretty big, because not only does it removes just about any type of status affect (if not all of them), it also gives u a nice 20% or so damage reduction for a few turns, very noticeable when fighting bosses. This when used in combo with regeneration makes a lot of the boss a lot easier.
- Now, these disadvantages can be partially overcome by going into undead's racial tree, but once again, all these points can just as easily be spent on other generic talent trees to boost survival / damage.
- 40% extra exp needed per level to advance (big downside), Once again, a massive exp penalty, which means undead will be gaining levels slower than every other race, and is at a huge disadvantage when compared to your standard humans. This is especially noticeable in the current version with no respawn of item / creatures, so you are forced to move on, and if you got shafted by item generation, it becomes all the more painful to play them.
- 20% slower global speed for ghouls. Wow, 20% slower GLOBAL speed? Considering how hard it is to boost global speed by even a small amount, and how useful global speed is in this game (or any other game really, speed kills), I think this speaks for itself.
So there you have it. I think the undead probably need further boosts to stay in competition with the other races. Please feel free to share your thoughts on this matter!

Let me dissect their race and see if you guys agree / disagree with me.
First of all, their advantages. (and my thoughts)
Ghoul: great poison resistance (average)
bleeding immunity (average)
stun resistance (good)
fear immunity ( average)
4 more hp per level than humans which translates to 200 hp by lvl 50
a few extra stats (noticeable early game, neglegible over the course of the game imo)
Ghoul talent tree (good)
Skeleton is the same except: Poison immunity (average)
no stun resistance
no breathing (average)
2 more hp per lvl
Skeleton talent tree (very good)
Overall, I find the advantages alright, but nothing to write home about. The stat bonuses aren't any better than the other non-cornac races. The immunities are not that great because poison / bleeding / fear are some of the lesser lethal status affects, and it doesn't even include other spells that do damage over time like fire. The extra hp isn't noticeable enough early game when u most needed them, and later on you'll have tons of hp anyway, so the extra hp (especially when compared to other races who also get more hp) is a very small advantage. The special talent trees, overall, are good, especially for skeleton, but I find them only on par, if not inferior, to certain very good racial trees like the shalore tree (with an awesome 10% magical crit, and global speed boost) or the dwarven tree (plenty of resistances to boost survival and wall walk).
And don't forget when you divert points from other generic trees into racial talent trees, you are also losing out on using potentially very useful generic trees (hence the strength of Cornac, being more adaptable than any other races).
Now the minuses:
- No access to infusions AT ALL, so no regeneration, no healing, etc (Massive disadvantage). This imo is a killer, because regeneration / healing runes greatly enhance any character's survival, and not being able to regenerate make fighting prolonged boss fights or any fights very very dangerous. This is NOT negated by having shields, because u can just as easily have shields for other non-undead races to go with the regeneration / healing.
- No wild infusion is also pretty big, because not only does it removes just about any type of status affect (if not all of them), it also gives u a nice 20% or so damage reduction for a few turns, very noticeable when fighting bosses. This when used in combo with regeneration makes a lot of the boss a lot easier.
- Now, these disadvantages can be partially overcome by going into undead's racial tree, but once again, all these points can just as easily be spent on other generic talent trees to boost survival / damage.
- 40% extra exp needed per level to advance (big downside), Once again, a massive exp penalty, which means undead will be gaining levels slower than every other race, and is at a huge disadvantage when compared to your standard humans. This is especially noticeable in the current version with no respawn of item / creatures, so you are forced to move on, and if you got shafted by item generation, it becomes all the more painful to play them.
- 20% slower global speed for ghouls. Wow, 20% slower GLOBAL speed? Considering how hard it is to boost global speed by even a small amount, and how useful global speed is in this game (or any other game really, speed kills), I think this speaks for itself.
So there you have it. I think the undead probably need further boosts to stay in competition with the other races. Please feel free to share your thoughts on this matter!
