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Never give up.

Posted: Sun May 22, 2011 5:20 pm
by Tom
Ok.

Fighting The Master when he summons.
I get surrounded and can not run away.
So I teleport.

I hate to teleport on floors I didnt manage to clean out first.
At least I like to clean out 'the other side' first.

Stick track:

Once in ADOM I was in the Tower of Eternal Flames.
If someone do not know what this is, then I can say that it is one hell of a dangerous and annoying places in a Roguelike.
Constant fire that saps your life and burns your equipment to crisps, unless you are lucky to have protection enough.

There I dug a corridor to the Boss who is, needless to say, very nasty.
Suddenly things turn bad.
Im badly hit by his mental attack and my healing stuff runs out.
I must retreat.
But behind me sneaks a corrupting whatever it name is and I know I will die.
I browse my equipment, but this level is teleport free so chances are as great as a snowball in hell.
When suddenly this snowball gets his chance, maybe once in a lifetime.
I hit the corrupting enemy and I get corrupted enough to get a 1/20 corruption.
Unholy Aura.
The aura scares away friends and foes and can be a real drag, but this time the Boss panics and runs back giving me a chance to escape.
ADOM players will know this was an extremely lucky escape.

Back to ToME:
I teleport and end up in a room, full with archers, dakes, vampires and a wyrm coupled with drakelings.
The only door to the south is completely blocked with enemies.
I mentally give up, but then I remember the adom game and stops paniking.
I check my eq and my talents.
Is there a way?


@


ssV
dd
DddW
#<#####

Well, I have a Movement Infusion.
And I have this handy Switch Place Talent.
So activate the infusion and run straight into the pack who doesnt close in.
The last drakeling I swap place with, open the door, and run down into the corridor.

Tom

Re: Never give up.

Posted: Sun May 22, 2011 5:27 pm
by Grey
A valuable lessons. When things are tight look at *everything* you've got and try and think of a way out.

So did you get the Master in the end?

Re: Never give up.

Posted: Sun May 22, 2011 5:40 pm
by Tom
Grey wrote:A valuable lessons. When things are tight look at *everything* you've got and try and think of a way out.

So did you get the Master in the end?
He is toast.
My problem now is

a) Should I open the vault that covers 1/3 of the floor.

b) How to deal with the encounter.

Tom

Re: Never give up.

Posted: Sun May 22, 2011 6:25 pm
by edge2054
If you open the vault just remember your movement infusion ;)

Re: Never give up.

Posted: Sun May 22, 2011 7:43 pm
by Nemesis1
Of all the close calls I've had yet in ToME, there is one that I remember really made me think "ok, I'm done for" rather than "ok, I might be done for". That was the trap door quest, I was surrounded by assassins who were chasing after me, and out of the few resourced I had at that early point in the game. But I kept running waiting for my phase rune and regen infusions or whatever I had to recharge. I was barely clinging on to life, whenever I get some kind of healing I was quickly near death again, and whenever I phased, I seemed to end up right next to the Assassin Lord. It came to the moment when I knew that this phase was going to be my very, very last. And as if it was a miracle, I ended up inside one of those small "houses". All alone and able to rest and then face my enemies one at a time!

(back then I didn't know that the enemies don't attack directly, so I never knew I had the chance to position myself before starting the fight)

Re: Never give up.

Posted: Sun May 22, 2011 8:07 pm
by TheRani
Nemesis1 wrote: (back then I didn't know that the enemies don't attack directly, so I never knew I had the chance to position myself before starting the fight)
I'm pretty sure they are automatically hostile to Anorithils and Sun Paladins. Everybody else gets to position themselves first.