[b25] Brawler Feedback
Posted: Wed Apr 27, 2011 8:22 pm
I've been experimenting a bit with a Halfling Brawler lately, and here's some feedback.
First of all, the class is much more fun to play than I antecipated. It's surprisingly durable in the early game and once you get Relentless Strikes going strong it gets pretty much crazy. So an internet cookie to whoever designed this.
I got through the early game with a few close calls, but nothing major to report. The class has the ability to perma-stun pretty much everything so if it's stunnable you have no problems with it... I think Old Bill and The Shade didn't even get one attack on me for example.
Talent choice is pretty difficult with so many options across the board so I can't really comment on them all. From the ones I played with I can say that Rushing Strike 5/5 is completely overpowered and needs to be toned down a bit (atm it's a Rush attack with a 7 turn stun attached, minimal cooldown and usable at zero range).
Relentless Strikes 5/5 is pretty much a necessity with the massive stamina consumption. All the passive counterattack talents felt a bit lackluster but that's probably because I didn't invest much in defense and mobs in Insane seem to have pretty high to hit.
I think Strangling Hold wasn't silencing mobs and it sometimes didn't apply properly even though the mob was already grappled, I didn't playtest this enough but there's something there.
My damage output was a bit low compared to other classes but that's probably due to having focused on maxing out Con and the defensive talents first. However I may say that Haymaker feels pretty weak and needs some love.
On another note, there's should be some description stating that the grappling talents will work only on targets up to 1 size category higher than you... getting this on the halfling was pretty much useless until I got a monstrous belt of something.
I died in Dreadfell 1 mostly because of a lack of a teleportation Rune... I'll probably have to skip getting the Tactical tree on the next toon before I get the last category point. By the way the new Dreadmasters are frigging ridiculous in insane now. They're really tough to kill and have the ability to summon instant shades with no cooldown... it's simply nuts.
P. S. - Heart of the Gloom is really difficult for starter level, specially the boss. (this might be true for insane only, but I doubt it)
P. S. 2 - Game played from start to my death in Dreadfell with barely any issues, so it seems stable betas are back
. Anyway the confusion effect still lowers my fps like crazy.
First of all, the class is much more fun to play than I antecipated. It's surprisingly durable in the early game and once you get Relentless Strikes going strong it gets pretty much crazy. So an internet cookie to whoever designed this.
I got through the early game with a few close calls, but nothing major to report. The class has the ability to perma-stun pretty much everything so if it's stunnable you have no problems with it... I think Old Bill and The Shade didn't even get one attack on me for example.
Talent choice is pretty difficult with so many options across the board so I can't really comment on them all. From the ones I played with I can say that Rushing Strike 5/5 is completely overpowered and needs to be toned down a bit (atm it's a Rush attack with a 7 turn stun attached, minimal cooldown and usable at zero range).
Relentless Strikes 5/5 is pretty much a necessity with the massive stamina consumption. All the passive counterattack talents felt a bit lackluster but that's probably because I didn't invest much in defense and mobs in Insane seem to have pretty high to hit.
I think Strangling Hold wasn't silencing mobs and it sometimes didn't apply properly even though the mob was already grappled, I didn't playtest this enough but there's something there.
My damage output was a bit low compared to other classes but that's probably due to having focused on maxing out Con and the defensive talents first. However I may say that Haymaker feels pretty weak and needs some love.
On another note, there's should be some description stating that the grappling talents will work only on targets up to 1 size category higher than you... getting this on the halfling was pretty much useless until I got a monstrous belt of something.
I died in Dreadfell 1 mostly because of a lack of a teleportation Rune... I'll probably have to skip getting the Tactical tree on the next toon before I get the last category point. By the way the new Dreadmasters are frigging ridiculous in insane now. They're really tough to kill and have the ability to summon instant shades with no cooldown... it's simply nuts.
P. S. - Heart of the Gloom is really difficult for starter level, specially the boss. (this might be true for insane only, but I doubt it)
P. S. 2 - Game played from start to my death in Dreadfell with barely any issues, so it seems stable betas are back
