[b23] Can someone explain speed/movement definitively?
Posted: Sun Apr 03, 2011 1:08 pm
I mostly play Temporal Wardens, even though in b23 they are somewhat tamer than b21. But I still can't figure out speed for the life of me.
I have found 8 sources of speed boosts:
boots, chronomancer staves, weapons, one particular racial, Temporal Warden (Celerity, Haste, and one more I forget), speed runes, and movement runes.
I think it would be possible to have all of these firing at once, but I"m not sure what would happen. These are my questions/ideas:
1. Nowhere can I find does it indicate your cumulative speed. IT would be nice to have the simple angband line of speed +25.
2. Nowhere can I figure out the relationship of this total speed to attack speed. How does this work? Does unused speed from one turn add to the next, so that it spreadsout over several turns for instance? That is, if you have normal speed and a 0.9 attack weapon, does this mean you get an extra hit every 9 or 10 turns? I just can't determine this from watching the messages.
3. Why do some things give you negative movement (like armour) but celerity gives you increased speed? I find this very counter-intuitive, even though I know that they are both speeding you up.
Temporal Wardens seem to have huge advantages dues to their speed, which makes them fun to play.
I have found 8 sources of speed boosts:
boots, chronomancer staves, weapons, one particular racial, Temporal Warden (Celerity, Haste, and one more I forget), speed runes, and movement runes.
I think it would be possible to have all of these firing at once, but I"m not sure what would happen. These are my questions/ideas:
1. Nowhere can I find does it indicate your cumulative speed. IT would be nice to have the simple angband line of speed +25.
2. Nowhere can I figure out the relationship of this total speed to attack speed. How does this work? Does unused speed from one turn add to the next, so that it spreadsout over several turns for instance? That is, if you have normal speed and a 0.9 attack weapon, does this mean you get an extra hit every 9 or 10 turns? I just can't determine this from watching the messages.
3. Why do some things give you negative movement (like armour) but celerity gives you increased speed? I find this very counter-intuitive, even though I know that they are both speeding you up.
Temporal Wardens seem to have huge advantages dues to their speed, which makes them fun to play.