Issues with Rogues
Posted: Thu Feb 03, 2011 3:17 pm
The problems with playing rogues seem to stem from the skill selection and requirement for stat splitting.
As a comparison lets use Berserkers, a popular and very powerful class. Berserkers get 2 stuns, rogues get 2 stuns. Berserkers can stat largely str/con with some dex and do great. Rogues that want to use their 2 stuns need to stat cun/dex with some con. Also there are several other skills requiring dex. They need really high cun for their daggers to deal good damage, but then it seems sort of counterproductive that their stun skills rely on dex for their effect rates. What does this leave in the rogue to berserker comparison? Berserkers have high str which allows them to wear massive armor and rogues are in leather both to use stealth and because they don't have an investment in str.
Ok so lets talk about stealth. Obviously compared to skills like unstoppable stealth falls a little short. Stealth is usually easily broken until about level 8-10. It requires investments in pretty much everything in the tree to work well. One complaint about stealth, which might seem minor, is that practically everything breaks it. Infusions most notably break stealth until investment into the talent. Traps break stealth as well. Seems kind of silly to have to lay a trap then hide in plain sight or get mobbed immediately. With phase door and hide in plain sight stealth becomes more powerful since you can blink away and hide for a very effective method of getting away from most combat. This is of course if you manage to live a few rounds with hardly any armor and is a strategy better utilized by shadowblade.
Rogues can hit very hard with dual wield especially if you get two weapons that each increase both weapons damage. Berserkers can hit as hard or harder with a single two handed weapon that does 3 times as much base damage. Both classes get extra damage to stunned targets.
Rogues have traps. Now, traps are very powerful albeit annoying to use. They require a low skill investment. You only need to get Trap Mastery to 5, the other skills in the tree aren't required to be effective. Berserkers can get natural resists.
To recap. Rogues have less armor and survivability, equal damage, equal crowd control to berserkers. They get traps. Conclusion- If you want to play a rogue you must use traps to be effective. Stealth is a marginally effective skill and if you want to use a stealth build your better off going shadowblade, an even more difficult class to stat. If you want to use a character that specializes in anything other than traps you want a different class.
As a comparison lets use Berserkers, a popular and very powerful class. Berserkers get 2 stuns, rogues get 2 stuns. Berserkers can stat largely str/con with some dex and do great. Rogues that want to use their 2 stuns need to stat cun/dex with some con. Also there are several other skills requiring dex. They need really high cun for their daggers to deal good damage, but then it seems sort of counterproductive that their stun skills rely on dex for their effect rates. What does this leave in the rogue to berserker comparison? Berserkers have high str which allows them to wear massive armor and rogues are in leather both to use stealth and because they don't have an investment in str.
Ok so lets talk about stealth. Obviously compared to skills like unstoppable stealth falls a little short. Stealth is usually easily broken until about level 8-10. It requires investments in pretty much everything in the tree to work well. One complaint about stealth, which might seem minor, is that practically everything breaks it. Infusions most notably break stealth until investment into the talent. Traps break stealth as well. Seems kind of silly to have to lay a trap then hide in plain sight or get mobbed immediately. With phase door and hide in plain sight stealth becomes more powerful since you can blink away and hide for a very effective method of getting away from most combat. This is of course if you manage to live a few rounds with hardly any armor and is a strategy better utilized by shadowblade.
Rogues can hit very hard with dual wield especially if you get two weapons that each increase both weapons damage. Berserkers can hit as hard or harder with a single two handed weapon that does 3 times as much base damage. Both classes get extra damage to stunned targets.
Rogues have traps. Now, traps are very powerful albeit annoying to use. They require a low skill investment. You only need to get Trap Mastery to 5, the other skills in the tree aren't required to be effective. Berserkers can get natural resists.
To recap. Rogues have less armor and survivability, equal damage, equal crowd control to berserkers. They get traps. Conclusion- If you want to play a rogue you must use traps to be effective. Stealth is a marginally effective skill and if you want to use a stealth build your better off going shadowblade, an even more difficult class to stat. If you want to use a character that specializes in anything other than traps you want a different class.