Insane mode difficulty questions
Posted: Thu Feb 03, 2011 5:09 am
Do many people play insane mode? Looking through the character dumps on the website it looks like only 1 person has a level 50 character in insane mode... and only a handful of people have finished the more difficult insane difficulty achievements?
I've been trying it out and haven't gotten past level 10 myself. I've been playing rogue class mostly so that may or may not be part of it. I'd say about 50% of my rogues don't make it past level 2. When I started that number was closer to 95%. However still less than 10% of my characters make it past level 5. I'm always trapping and being a cheap bastard and then something goes wrong and BAM YASD. I'm forced to run around in circles for forever being a cheap bastard abusing traps instead of using my usual crit/stun builds. I know it gets easier later on due to scaling and I like the challenge, I'm just wondering why hardly anybody plays it. Does it get impossible later on?
I realize ToME is an absurdly difficult game (at least compared to what people *call* games on the market) and that on Roguelike difficulty you can always be one dragon nest away from death anyways. I just want to know if its better to play insane difficulty with 90%+ new character fatality rates with the knowledge that eventually all the dice will come up right and I'll beat it, or if I should just hack away at Roguelike difficulty knowing pretty much all my characters can make it to 20+ easily. Maybe I should be playing cheaper race/class combinations? I'm just partial to rogues for non-mechanical reasons.
I've been trying it out and haven't gotten past level 10 myself. I've been playing rogue class mostly so that may or may not be part of it. I'd say about 50% of my rogues don't make it past level 2. When I started that number was closer to 95%. However still less than 10% of my characters make it past level 5. I'm always trapping and being a cheap bastard and then something goes wrong and BAM YASD. I'm forced to run around in circles for forever being a cheap bastard abusing traps instead of using my usual crit/stun builds. I know it gets easier later on due to scaling and I like the challenge, I'm just wondering why hardly anybody plays it. Does it get impossible later on?
I realize ToME is an absurdly difficult game (at least compared to what people *call* games on the market) and that on Roguelike difficulty you can always be one dragon nest away from death anyways. I just want to know if its better to play insane difficulty with 90%+ new character fatality rates with the knowledge that eventually all the dice will come up right and I'll beat it, or if I should just hack away at Roguelike difficulty knowing pretty much all my characters can make it to 20+ easily. Maybe I should be playing cheaper race/class combinations? I'm just partial to rogues for non-mechanical reasons.