A few thoughts on high-level fighters..
Posted: Sat Aug 21, 2010 3:42 am
The armour skills are basically useless, beyond getting one level in them. 5 levels of massive armour training gave me +7 to armour (vs +1 for 1 level). That makes a difference in the barrow-downs, but doesn't achieve much beyond that. Maybe it would be more useful if it reduced fatigue as well. Or if you could advance it up to 10 levels, with increasing benefits, but also increasing requirements.
OTOH, shield wall in the far east was giving me +33 to defense and armour.
Between mithril plate, shield wall, a decent shield, and massive armour training, "normal" monsters didn't give me much trouble. It's nice to hear the tell-tale thunk of an arrow hitting (or missing) me, and realise that I don't have to care
Unfortunately, it leads to complacency, which is a good way to die. Nagas seemed to cut through me without effort, and spellcasters and dragons were trouble.
I didn't advance riposte until late-ish (moria, maybe), when my dex was already quite high. So at level 3, it was giving me 60% chance. I didn't advance it any more, because level 4 also said 60%. If you're taking a long-term view, more than 3 levels is pointless.
1 level in assault gets me a guaranteed two critical hits (assuming I hit). Shield damage is nice, but critical hits with my main weapon seem like the main benefit, so I never advanced it beyond that.
The juggernaut skill doesn't give a duration.
I didn't take Shattering impact -- it didn't seem like a good idea. Despite shield wall / heath / high constitution, my ability to deal damage still exceeded my ability to take it. I don't know how high the percentage goes, but I could see myself doing 100 points of damage to myself with each hit, which didn't seem safe. If I'm surrounded by grunts (e.g. drakes, regular uruk-hai, assassins, archers), then I can kill them easily. If I'm surrounded by nastier foes, then I really want to get out of there, rather than smashing everything in sight plus me..
Dragons and mages and wyrmic uruk-hai burn all my scrolls to ashes. An indestructible form of phase door would be _really_ handy.
Off-screen monsters are a pain. Is there any way to look around in windowed mode? Perhaps the monster display could, at least, give an indication of direction (N/S/E/W).
OTOH, shield wall in the far east was giving me +33 to defense and armour.
Between mithril plate, shield wall, a decent shield, and massive armour training, "normal" monsters didn't give me much trouble. It's nice to hear the tell-tale thunk of an arrow hitting (or missing) me, and realise that I don't have to care

I didn't advance riposte until late-ish (moria, maybe), when my dex was already quite high. So at level 3, it was giving me 60% chance. I didn't advance it any more, because level 4 also said 60%. If you're taking a long-term view, more than 3 levels is pointless.
1 level in assault gets me a guaranteed two critical hits (assuming I hit). Shield damage is nice, but critical hits with my main weapon seem like the main benefit, so I never advanced it beyond that.
The juggernaut skill doesn't give a duration.
I didn't take Shattering impact -- it didn't seem like a good idea. Despite shield wall / heath / high constitution, my ability to deal damage still exceeded my ability to take it. I don't know how high the percentage goes, but I could see myself doing 100 points of damage to myself with each hit, which didn't seem safe. If I'm surrounded by grunts (e.g. drakes, regular uruk-hai, assassins, archers), then I can kill them easily. If I'm surrounded by nastier foes, then I really want to get out of there, rather than smashing everything in sight plus me..
Dragons and mages and wyrmic uruk-hai burn all my scrolls to ashes. An indestructible form of phase door would be _really_ handy.
Off-screen monsters are a pain. Is there any way to look around in windowed mode? Perhaps the monster display could, at least, give an indication of direction (N/S/E/W).