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Tileset?
Posted: Tue Jul 20, 2010 8:13 am
by odangutan
Maybe this is a contentious/noob question but I've just started playing TOME 4 and was wondering if there's a tileset available for NPCs/mobs? I don't mind the ASCII visuals in more vanilla Roguelikes but there's something about the fact that I'm an @ wandering around a really nice-looking environment that stops me from getting into the game...
Thanks!
Re: Tileset?
Posted: Tue Jul 20, 2010 8:20 am
by Antagonist
Sorry, not yet.
Angloki is busy with one for monsters as far as I am aware however.
http://forum.t-o-m-e.net/viewtopic.php?f=39&t=21934
Problem is that DG is not an artist so the tiles he has created is limited, but contributions of tiles is always welcome from others.
EDIT: So yes, its planned and the code already fully supports tiles. All it needs is some modification to the data files thats easy to do. All we need is the actual... tiles.
Re: Tileset?
Posted: Tue Jul 20, 2010 8:27 am
by odangutan
Ah! Excellent...

Re: Tileset?
Posted: Thu Jul 29, 2010 8:53 pm
by desmondCH
Plleeeease - I've never been able to deal with the ascii chars. I've spent years dipping in and out of TomeTik using the David Gervais tiles - are those not useable?
I would be so re-addicted to Tome!
Re: Tileset?
Posted: Fri Jul 30, 2010 12:57 am
by SerPounce
desmondCH wrote:Plleeeease - I've never been able to deal with the ascii chars. I've spent years dipping in and out of TomeTik using the David Gervais tiles - are those not useable?
I would be so re-addicted to Tome!
Tiles will be around at some point, but seriously give it a try with the ASCII. After an hour of play you won't see letters any more, just bears, orcs, dragons, etc. Once you're used to the ascii hearing people say they need tiles to play will sound like someone saying they don't read books without pictures.
Re: Tileset?
Posted: Fri Jul 30, 2010 5:17 am
by atan59
Oh, when tiles for monsters are available, would it be possible to have an option for a hybrid tile/ascii display, with tiles for landscape and ascii for monsters and objects - basically like it is now? For me ascii makes the display extremely clear tacticwise (and "opens the imagination" of the player) but tiles for lanscape as they are now are quite pretty as well, so the present situation gives the best of both worlds.
Re: Tileset?
Posted: Fri Jul 30, 2010 9:40 am
by darkgod
Yeah I love that too so it'l exist (although I must say mushroom hermits objects are real nice I think I'll play full gfx!)