Bugs, Thoughts, Surprises
Posted: Fri Jun 25, 2010 7:40 pm
I've been playing roguelikes for quite a while, and I really like playing tome4 even though I'm an avid Furyband player. (Don't laugh, please!) Anyway, here's some notes I've taken. I took a look around the latest forum posts to make sure I'm not repeating someone, but I'd bet some of these are already known...
Bugs:
- Mentioned already somewhat lightly- worm masses can "Multiply" into impassable terrain and even the player (and it continued attacking from there!... I thought it was just poison damage, but I died trying to "rest it off")
- When I attempt to move offscreen or into terrain without sucessfully moving, I still end up using a round (or whatever the exact term is). I did this at first to pause a step before I found that numpad 5 does this.
- As mentioned with items being hard to see in another thread, I can't see poison traps in the Trollshades. I haven't seen the shadow effect (shown in the thread) on the trap character yet, so maybe this has already been solved.
- Shift+numpad to run with numlock ON doesn't work for me (Windows XP)
Thoughts:
- Auto-disarm is a bit annoying when you can't see or don't notice a trap in time. If you want to keep it simple and friendly, at least don't allow players to auto-disarm when there's no disarm skill! I couldn't disarm a sliding rock with 25+ tries! But we will need a way to pass traps, so perhaps just add a confirmation on disarm?
- The damage message for poison/fire/etc doesn't really indicate that it was not just done by an attack. That is, the damage over time messages look like the monster is attacking you (eg. after you kill it, etc).
- I ran into a random quest (I think?) on the world map, but I couldn't tell the difficulty, or if I'd ever have a chance at it again, so I took it and died somewhat promptly. Is the quest retryable or what?
- Should starting items be occasionally ego powered? (do we use that term anymore?) An item I had when I started was a kinetic dagger, but I couldn't tell what the bonus was... or perhaps it's just that I don't know what "apr" means on a weapon, since that value was quite a bit different.
- Clicking back to the game (to regain focus) will usually DO something, and it's not always predictable, since the game window doesn't redraw itself when out of focus (images of other windows that were on top of the game will remain after those windows are closed). I always alt+tab back to be safe.
- I'd like to see the map automatically change corners if your character moves under it. Then, when the map is centered, it covers too much, but I do like the size. Perhaps show the center map just when tab is being held down?
Me being nitpicky:
- The damage/status effects drawn on screen (which are awesome) do not change position when the map moves. For example, if you hit a trap in the same move as the map moves, it will look as though something farther away was hit.
- Attempting to rest with a monster in sight shows 1 turn rested, but no turns passed.
- Multiple messages go off screen... perhaps marquee them to display solely the latest ones?
- Could it save the last used window location?
Surprises:
- The esc button holds a plethora of goodness (change buttons, change window size, etc)
- Apparently you can click+drag the mouse to look around the map!
- Apparently you can right click a location to run there!
Bugs:
- Mentioned already somewhat lightly- worm masses can "Multiply" into impassable terrain and even the player (and it continued attacking from there!... I thought it was just poison damage, but I died trying to "rest it off")
- When I attempt to move offscreen or into terrain without sucessfully moving, I still end up using a round (or whatever the exact term is). I did this at first to pause a step before I found that numpad 5 does this.
- As mentioned with items being hard to see in another thread, I can't see poison traps in the Trollshades. I haven't seen the shadow effect (shown in the thread) on the trap character yet, so maybe this has already been solved.
- Shift+numpad to run with numlock ON doesn't work for me (Windows XP)
Thoughts:
- Auto-disarm is a bit annoying when you can't see or don't notice a trap in time. If you want to keep it simple and friendly, at least don't allow players to auto-disarm when there's no disarm skill! I couldn't disarm a sliding rock with 25+ tries! But we will need a way to pass traps, so perhaps just add a confirmation on disarm?
- The damage message for poison/fire/etc doesn't really indicate that it was not just done by an attack. That is, the damage over time messages look like the monster is attacking you (eg. after you kill it, etc).
- I ran into a random quest (I think?) on the world map, but I couldn't tell the difficulty, or if I'd ever have a chance at it again, so I took it and died somewhat promptly. Is the quest retryable or what?
- Should starting items be occasionally ego powered? (do we use that term anymore?) An item I had when I started was a kinetic dagger, but I couldn't tell what the bonus was... or perhaps it's just that I don't know what "apr" means on a weapon, since that value was quite a bit different.
- Clicking back to the game (to regain focus) will usually DO something, and it's not always predictable, since the game window doesn't redraw itself when out of focus (images of other windows that were on top of the game will remain after those windows are closed). I always alt+tab back to be safe.
- I'd like to see the map automatically change corners if your character moves under it. Then, when the map is centered, it covers too much, but I do like the size. Perhaps show the center map just when tab is being held down?
Me being nitpicky:
- The damage/status effects drawn on screen (which are awesome) do not change position when the map moves. For example, if you hit a trap in the same move as the map moves, it will look as though something farther away was hit.
- Attempting to rest with a monster in sight shows 1 turn rested, but no turns passed.
- Multiple messages go off screen... perhaps marquee them to display solely the latest ones?
- Could it save the last used window location?
Surprises:
- The esc button holds a plethora of goodness (change buttons, change window size, etc)
- Apparently you can click+drag the mouse to look around the map!
- Apparently you can right click a location to run there!