Stores and stuff
Posted: Thu May 13, 2010 8:41 pm
Selling stuff to stores is a bit frustrating and odd. I don't think it's really a bug, so I'm posting the observations here instead.
First, you only get 10% of the item's value when selling to a store. This seems harsh. Maybe there's a way to get a higher fraction of the item's value later on that I just haven't unlocked, though.
Second, you get the same price for an item whether or not it's identified. So, by noting the price the store is offering you (mouseover), you can narrow down the item's identity and/or modifiers. This may be by design, of course -- nethack works similarly, with the notable exception of gems.
Third, items like scrolls of identify and phase door, and potions of lesser healing, are enormously expensive. When you only get 0.50 gold for selling a pair of iron boots (retail value 5.00 gold), or 2.00 gold for selling an iron plate armour (retail 20.00 gold), you can't buy a whole lot of scrolls and potions. Maybe this is due to the harshness of the first point, or maybe it's by design. I can't tell.
In any case, there's very little gold in the starter dungeon, unless you get a 3x3 treasure room generated (I've seen a couple of those). And you get very little gold for items. This pretty much forces you to scavenge consumables from the floor, since there's no other way you can afford them.
First, you only get 10% of the item's value when selling to a store. This seems harsh. Maybe there's a way to get a higher fraction of the item's value later on that I just haven't unlocked, though.
Second, you get the same price for an item whether or not it's identified. So, by noting the price the store is offering you (mouseover), you can narrow down the item's identity and/or modifiers. This may be by design, of course -- nethack works similarly, with the notable exception of gems.
Third, items like scrolls of identify and phase door, and potions of lesser healing, are enormously expensive. When you only get 0.50 gold for selling a pair of iron boots (retail value 5.00 gold), or 2.00 gold for selling an iron plate armour (retail 20.00 gold), you can't buy a whole lot of scrolls and potions. Maybe this is due to the harshness of the first point, or maybe it's by design. I can't tell.
In any case, there's very little gold in the starter dungeon, unless you get a 3x3 treasure room generated (I've seen a couple of those). And you get very little gold for items. This pretty much forces you to scavenge consumables from the floor, since there's no other way you can afford them.