Tales of Maj'Eyal 1.5 Beta!

Everything about ToME 4.x.x. No spoilers, please

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insaneauthur
Wayist
Posts: 29
Joined: Fri Apr 20, 2012 1:11 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#301 Post by insaneauthur »

bump~~?B6~~
can we find out any new stuff in Ashes of Urh'Rok or Embers of rage?
and yestoday when i played possessor i find a bug
i somehow being instantly killed in a body. I was in a rare body and maybe take too much damages in one turn so i just die without getting out of the body. In Eidolon plane i was still in the body with full life
and when i came back, i can never get out of the body again. so i couldn't regen life nor get exp to lvl up nor get into another body.

Tyren
Halfling
Posts: 112
Joined: Sun Mar 04, 2012 2:04 am

Re: Tales of Maj'Eyal 1.5 Beta!

#302 Post by Tyren »

The first point in heightened senses locks in a soft class talent point. Learning a talent missing from level-up screen (disarm trap) sometimes causes reduced number of unlearn-enabled points.
B6: The first point in heightened senses reduces previously invested unlearnable class points to 3 out of 4. It only occurs after saving changes.

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#303 Post by ZyZ »

i belive we still have some issues with possessor. Save file is growing way faster than in usual game (like order of magnitude faster) and at some point saving becomes quite slow even on fastest computers (new i7, 32gb, m2 ssd etc).

I'm not sure if it is related to save size but during clearing t2 dungeons saving / loading became so slow that windows suggest to kill tome proccess

i've uploaded save files here : https://ufile.io/5edae1
Attachments
te4_log.txt
(154.27 KiB) Downloaded 238 times

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: Tales of Maj'Eyal 1.5 Beta!

#304 Post by Kamani »

If your art changes because of the Destroyer effect from touching a demon statue while you are possessing something as a possessor, then, when the effects end, your character appearance will revert to your non-possessed form, not the art of whatever you are possessing.
Pronouns: They/Them

insaneauthur
Wayist
Posts: 29
Joined: Fri Apr 20, 2012 1:11 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#305 Post by insaneauthur »

while you are possessing something like bone giant/ghoul/.... as a possessor,many skills' performances are not displayed correctly

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: Tales of Maj'Eyal 1.5 Beta!

#306 Post by Jurriaan »

Just noticed a sign post with no note, despite the description 'sign post with a note' in Dreadfell (b5).
Also noted some kind of vault that was accessible by portal. I went in twice, but the third time, some monster is blocking the portal 'The other side seems to be blocked'.

Waiting and testing to check if something you can't see has moved is boring...

UNOwenWasHer
Posts: 1
Joined: Sun Feb 19, 2017 2:46 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#307 Post by UNOwenWasHer »

Dunno if this thing was reported, but looks like 1.5 has some sort of bug with proc damage. My paladin and arcane blade with shield and staff does triple proc damage even with almost no accuracy.

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#308 Post by jdisk »

Not sure if it is intended, but one cannot target Volley at an empty space. Being an AoE effect, this would be helpful to be able to maximise the number of hits.
I can see why the secondary volley is only fired if aimed at a marked target, but if there is no targets marked (or I ignore it), I think the archer should be allowed to position his volley on empty spaces as well.

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: Tales of Maj'Eyal 1.5 Beta!

#309 Post by Kamani »

I had a glitch where my possessor was stuck in the form it possessed. I tried to take a picture of the error log, but I accidentally failed somehow. How can I save an error log?
Pronouns: They/Them

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#310 Post by ZyZ »

Out of memory again while playing possesor. This time i was playing without addons

module = "tome"
module_version = {1,5,0}
addons = {'orcs', 'possessors', 'items-vault', 'ashes-urhrok'}

log:
[...]
Saving JSON false not enough memory
[LOG] Saving game...
Lua Error: /engine/utils.lua:1078: not enough memory
At [C]:-1
At [C]:-1 split
At /engine/utils.lua:1078 toTString
At /engine/utils.lua:925 size
At /engine/HotkeysIconsDisplay.lua:258 display
At /engine/HotkeysIconsDisplay.lua:285 toScreen
At /mod/class/uiset/Minimalist.lua:1763 displayHotkeys
At /mod/class/uiset/Minimalist.lua:2004 display
At /mod/class/Game.lua:1731
Attachments
te4_log.zip
(72.69 KiB) Downloaded 287 times

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Tales of Maj'Eyal 1.5 Beta!

#311 Post by darkgod »

ZyZ yuo're on latets beta I assume ?
Please give me your savefile too please (all the files, too big for forum use something like dropbox or whatever)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#312 Post by ZyZ »

Yes, it's beta 6. Uploading saves now

Save files:

https://ufile.io/160201

LemonTree
Wayist
Posts: 21
Joined: Fri Jun 13, 2014 10:47 am

Re: Tales of Maj'Eyal 1.5 Beta!

#313 Post by LemonTree »

Beta 6:
You get Premonition from a Seer escort, but have only 12 MAG stat points. From another Seer escort you get whole generic tree and you unlock it with category point and put one generic point into Arcane Eye. Then you put one class point into any class talent and try to take it back to put it somewhere else. You can't do that because game protests that you don't have enough MAG for Premonition. You can get out of the level-up window without saving anything but it's not really user friendly.

Talent Burrow - it only works on 'earthen' walls (this probably means 'diggable') but NPCs are trying to use it on trees and of course waste a turn (when talent level is less than 5).

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Tales of Maj'Eyal 1.5 Beta!

#314 Post by ZyZ »

LemonTree wrote:Beta 6:
You get Premonition from a Seer escort, but have only 12 MAG stat points. From another Seer escort you get whole generic tree and you unlock it with category point and put one generic point into Arcane Eye. Then you put one class point into any class talent and try to take it back to put it somewhere else. You can't do that because game protests that you don't have enough MAG for Premonition. You can get out of the level-up window without saving anything but it's not really user friendly.
It was always like that. You can't remove talents premonition depends on. It's not related to 1.5

LemonTree
Wayist
Posts: 21
Joined: Fri Jun 13, 2014 10:47 am

Re: Tales of Maj'Eyal 1.5 Beta!

#315 Post by LemonTree »

...
It was always like that. You can't remove talents premonition depends on. It's not related to 1.5
Removing class points from class talents should not be prevented by funny situation at generic talents.

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