Despite the error the vault shows the items in it (Success!) and in my inventory (Failure!). Also, the vault is only letting me access the "offline vault" despite being connected. I'm not sure if this is an intentional thing in 1.3.0rc1 or not, so I thought I should mention it.[ENGINE] Setting requested FPS to 40 (25 ms)
[CHAT] loaded welcome table: 0x1413bcd8
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected [Place an item in the vault] function: 0x10a32368 nil
[LOG] #LIGHT_BLUE#You transfer Eclipse (117% power, 4 apr, physical element) to the offline item's vault.
Lua Error: /mod/class/ItemsVaultDLC.lua:106: attempt to call local 'cb_success' (a table value)
At [C]:-1 cb_success
At /mod/class/ItemsVaultDLC.lua:106 transferToVaultOffline
At /data/chats/items-vault-command-orb-offline.lua:90 action
At /mod/dialogs/ShowInventory.lua:95 use
At /mod/dialogs/ShowInventory.lua:40 fct
At /engine/ui/Inventory.lua:121 fct
At /engine/ui/ListColumns.lua:462 onUse
At /engine/ui/ListColumns.lua:134 fct
At /engine/Mouse.lua:56 receiveMouse
At /engine/Mouse.lua:94 delegate
At /engine/ui/Inventory.lua:189 mouseEvent
At /engine/ui/Inventory.lua:135 fct
At /engine/Mouse.lua:56 receiveMouse
At /engine/Mouse.lua:94 delegate
At /engine/ui/Dialog.lua:602 mouseEvent
At /engine/ui/Dialog.lua:343 fct
At /engine/Mouse.lua:56
Betatest 1.3: RC1 is up!
Moderator: Moderator
-
- Higher
- Posts: 53
- Joined: Tue Jan 27, 2015 8:50 am
Re: Betatest 1.3: RC1 is up!
When trying to access the vault I'm getting an error as seen below:
Re: Betatest 1.3: RC1 is up!
2 things for Temporal Warden.
I had a clone from Guardian Unity pelt me in the back from one tile away with singularity arrow, damaging me and stopping it from traveling further. It was apparently targeting an air elemental farther away in my direction when that arrow hit me.
Also, the radius for the weapon manifold passives isn't correctly increasing to 2 when you put enough points in the base talent, as it looks like it checks the talent level of the passives (which is always 1), instead of the talent level of the learned weapon manifold talent.
I had a clone from Guardian Unity pelt me in the back from one tile away with singularity arrow, damaging me and stopping it from traveling further. It was apparently targeting an air elemental farther away in my direction when that arrow hit me.
Also, the radius for the weapon manifold passives isn't correctly increasing to 2 when you put enough points in the base talent, as it looks like it checks the talent level of the passives (which is always 1), instead of the talent level of the learned weapon manifold talent.
-
- Higher
- Posts: 53
- Joined: Tue Jan 27, 2015 8:50 am
Re: Betatest 1.3: RC1 is up!
Got a weird bug with Cease to Exist: after using it on (and killing) Subject 0, there were 2 yeek wayists, and although one went away, as normal, after talking to it, the other did not. This allowed infinite confusion resist and mental saves.
Code: Select all
[CHAT] loaded welcome table: 0x0d2d4370
[CHAT] loaded kindness table: 0x1ea1cc70
[CHAT] loaded what table: 0x0d18c150
[CHAT] loaded done table: 0x16b23b78
[CHAT] loaded way table: 0x1db58188
[CHAT] loaded yeek-welcome table: 0x264097e0
[CHAT] loaded explore table: 0x215aa988
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Well, you seemed to need help. nil kindness
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected What is the Way, and what are you? nil what
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Can you tell me more about the Way? function: 0x315d6ba0 way
[LOG] The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Thank you for this vision. Farewell, my friend. function: 0x2dd7e490 nil
[PROFILE] filtering save of allow_build to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[LOG]
[CHAT] loaded welcome table: 0x271cd378
[CHAT] loaded kindness table: 0x2672ff10
[CHAT] loaded what table: 0x2ddf1e88
[CHAT] loaded done table: 0x2708ab80
[CHAT] loaded way table: 0x2da9a8f0
[CHAT] loaded yeek-welcome table: 0x2d900ed8
[CHAT] loaded explore table: 0x14dc2c68
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Well, you seemed to need help. nil kindness
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected What is the Way, and what are you? nil what
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Can you tell me more about the Way? function: 0x2e9cfb88 way
[LOG] The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Thank you for this vision. Farewell, my friend. function: 0x1aca11a0 nil
[PROFILE] filtering save of allow_build to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Using cached font /data/font/Salsa-Mono.ttf 14
[CHAT] loaded welcome table: 0x31212330
[CHAT] loaded kindness table: 0x31212588
[CHAT] loaded what table: 0x31212770
[CHAT] loaded done table: 0x312129c0
[CHAT] loaded way table: 0x31212b70
[CHAT] loaded yeek-welcome table: 0x31212e20
[CHAT] loaded explore table: 0x31212fa0
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Well, you seemed to need help. nil kindness
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected What is the Way, and what are you? nil what
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Can you tell me more about the Way? function: 0x2f5c7328 way
[LOG] The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Thank you for this vision. Farewell, my friend. function: 0x1ac67178 nil
[PROFILE] filtering save of allow_build to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Using cached font /data/font/Salsa-Mono.ttf 14
[CHAT] loaded welcome table: 0x1e959d80
[CHAT] loaded kindness table: 0x2655ff28
[CHAT] loaded what table: 0x1e445f38
[CHAT] loaded done table: 0x0f271ab0
[CHAT] loaded way table: 0x1517a020
[CHAT] loaded yeek-welcome table: 0x16b1f658
[CHAT] loaded explore table: 0x15ce8878
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Well, you seemed to need help. nil kindness
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected What is the Way, and what are you? nil what
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Can you tell me more about the Way? function: 0x16554c08 way
[LOG] The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Thank you for this vision. Farewell, my friend. function: 0x2e65e440 nil
[PROFILE] filtering save of allow_build to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Using cached font /data/font/Salsa-Mono.ttf 14
Deleting shader 128 (is clone 1)
Deleting shader 97 (is clone 1)
Deleting shader 89 (is clone 1)
Deleting shader 66 (is clone 1)
Re: Betatest 1.3: RC1 is up!
I couldn't reproduce the Cease to Exist bug. I suspect it's the general cloned actor bug that sometimes crops up and seems to happen a bit more often with chrono reloads.
Warden's Call is 100%.
I think I got all the other chronomancy bugs in the thread. Thanks for reporting
Warden's Call is 100%.
I think I got all the other chronomancy bugs in the thread. Thanks for reporting

Re: Betatest 1.3: RC1 is up!
Rest might be waiting for unrecoverable resources to come back up?
I was doing a staff cursed run where I had no mana regen and the game made me sit there infinitely waiting for mana.
switched to a staff with mana regen and then I could continue autoexploring normally.
I was doing a staff cursed run where I had no mana regen and the game made me sit there infinitely waiting for mana.
switched to a staff with mana regen and then I could continue autoexploring normally.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
-
- Halfling
- Posts: 81
- Joined: Sat May 11, 2013 6:58 pm
Re: Betatest 1.3: RC1 is up!
Not sure if bug, but definitely an interaction that should be changed. Time skip puts enemies into a different phase, and stairscumming while an enemy is timeskipped doesn't reset them. So you can nuke something to half health, time skip, and stairscum, come back in with full health/cooldowns, and they come out of time skip at 50% health.
Re: Betatest 1.3: RC1 is up!
Also I think certain egos don't work on arrows/shots?
I've had egos with arcing and random elemental explosions but I've never seen them proc on shot.
I've had egos with arcing and random elemental explosions but I've never seen them proc on shot.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Betatest 1.3: RC1 is up!
Typo: Echoes From the Past: "Affected target take X temporal damage".
Edit: Also, Gravity Locus: "converts X% all damage you deal".
Edit: Also, Gravity Locus: "converts X% all damage you deal".
Re: Betatest 1.3: RC1 is up!
The Paradox Mage unlock text states that you can now create Temporal Wardens with the Timeline Threading category, but my Temporal Wardens aren't getting it.
Re: Betatest 1.3: RC1 is up!
Paradox Mage Entropy spell seem to have not only wall piercing capabilities but also close to infinite range. For sure I was able to use it on a rare detected at the edge of my Precognition (24 radius) through all the walls.
Re: Betatest 1.3: RC1 is up!
Devouring Flame displays the message for whether it crits or not before you use it, when you're targeting. If you just keep cancelling you can force it to roll a crit.
Re: Betatest 1.3: RC1 is up!
Rounding bugs :/Sheila wrote:Rest might be waiting for unrecoverable resources to come back up?
I was doing a staff cursed run where I had no mana regen and the game made me sit there infinitely waiting for mana.
switched to a staff with mana regen and then I could continue autoexploring normally.
You have like 1.5e-16 mana regen innately, most likely.
Re: Betatest 1.3: RC1 is up!
@0player: I've been re-reading your changelog, and a couple of things strike me as off:
- It states that chronomancy spells will no longer fail due to high paradox. Mine still do when anomalies happen instead.
- It states that neutrals no longer suffer friendly fire. Mine also still do, e.g. the Yeek Wayist turning hostile after presumably getting caught in a PM gravity effect. It also seems like he goes hostile after taking damage from a major anomaly.
Also, I'd appreciate it if someone could confirm whether Temporal Wardens not getting Timeline Threading off the Paradox Mage unlock is a bug or a balance change since that unlock text was written.
- It states that chronomancy spells will no longer fail due to high paradox. Mine still do when anomalies happen instead.
- It states that neutrals no longer suffer friendly fire. Mine also still do, e.g. the Yeek Wayist turning hostile after presumably getting caught in a PM gravity effect. It also seems like he goes hostile after taking damage from a major anomaly.
Also, I'd appreciate it if someone could confirm whether Temporal Wardens not getting Timeline Threading off the Paradox Mage unlock is a bug or a balance change since that unlock text was written.
Re: Betatest 1.3: RC1 is up!
Temporal Bolt appears to be reducing the cooldown of every Chronomancy talent on hit, rather than of one talent as in the description.