Please help: 1.2.0 dev test
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- Yeek
- Posts: 11
- Joined: Wed Mar 12, 2014 1:14 pm
Re: Please help: 1.2.0 dev test
Upon entering an area, the game immediatelly saves and returns my characater to the previous zone. And it happens quite often.
Also, the game freezes during the saving process whenever I try to exit the game on Windows 8.1 64bit.
Also, the game freezes during the saving process whenever I try to exit the game on Windows 8.1 64bit.
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Re: Please help: 1.2.0 dev test
Do you happen to experience sometimes duplicate keypresses in the chat or in the birth dialog name field ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Please help: 1.2.0 dev test
Yes, both in the birth dialog name field and in the chat.darkgod wrote:Do you happen to experience sometimes duplicate keypresses in the chat or in the birth dialog name field ?
Re: Please help: 1.2.0 dev test
Not a bug but a comment on the new ammo reload. It disarms for two turns regardless of how many times you reload, and because it doesn't take a turn you will almost always reload to full, so why not just make it automatically reload to full. This will prevent excessive clicking on the reload button. Or change the disarm time to stack so reloading multiple times will have a cost.
Re: Please help: 1.2.0 dev test
any patch notes available?
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Please help: 1.2.0 dev test
Give Mac beta pls!
In trade... kitten picture:
In trade... kitten picture:
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Re: Please help: 1.2.0 dev test
I had a problem with the Alchemist, when using amethyst gems if i turn off all my elemental sustains it stops doing arcane damage. don't know if it would stop any other gem effects
Re: Please help: 1.2.0 dev test
Awww, Kitty. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Please help: 1.2.0 dev test
This might be WAD, but Anorithils have Sunlight, not Sun.
Edit: Also, Sun Paladins should probably start with a two-handed weapon in their off-slot.
Edit edit: The new Celestial/Sun talent that reduces spell cooldowns is RIDICULOUS. I cheated a Sun Paladin to 73 spellpower (hardly unattainable for a staff-using Paladin in the late game) and got over 60% cooldown reduction with a category point invested. Add a couple of -10% spell cooldown items and you've got perpetual use of Draconic Will (if you're a Shalore) plus perpetual use of that one two-handed talent that makes you invulnerable for a turn, resulting in a completely unkillable character. This needs to be rethought before release, or Sun Paladins will be the new Oozemancers.
One quick fix would be to make the relevant talent not a spell (so it can't affect its own cooldown) and the effect Other instead of Magical (to avoid Shalore cheese).
Edit edit edit: And possibly also make it scale with talent level instead of spellpower, so that it doesn't get to such ridiculous levels and staff Paladins aren't at such a huge advantage. This goes for a bunch of other talents as well.
Edit: Also, Sun Paladins should probably start with a two-handed weapon in their off-slot.
Edit edit: The new Celestial/Sun talent that reduces spell cooldowns is RIDICULOUS. I cheated a Sun Paladin to 73 spellpower (hardly unattainable for a staff-using Paladin in the late game) and got over 60% cooldown reduction with a category point invested. Add a couple of -10% spell cooldown items and you've got perpetual use of Draconic Will (if you're a Shalore) plus perpetual use of that one two-handed talent that makes you invulnerable for a turn, resulting in a completely unkillable character. This needs to be rethought before release, or Sun Paladins will be the new Oozemancers.
One quick fix would be to make the relevant talent not a spell (so it can't affect its own cooldown) and the effect Other instead of Magical (to avoid Shalore cheese).
Edit edit edit: And possibly also make it scale with talent level instead of spellpower, so that it doesn't get to such ridiculous levels and staff Paladins aren't at such a huge advantage. This goes for a bunch of other talents as well.
Re: Please help: 1.2.0 dev test
Still doing the 32-bit OS, so can't help much until there's a version for it.
Stronk is a potent combatant with a terrifying appearance.
Re: Please help: 1.2.0 dev test
i don't know if it is a bug, but earlier alchemist bomb don't damage neutral creature, now they do. I kill the list marchant by accident, becouse i think bomb work like earlier
Re: Please help: 1.2.0 dev test
The new screen effect when you get stunned literally makes me nauseous. It's really not a good idea, especially considering how often you get stunned in an average game.
I'd really hate to have to turn off all the graphical effects because of it.
I'd really hate to have to turn off all the graphical effects because of it.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers
<darkgod> brb buffing boulder throwers
Re: Please help: 1.2.0 dev test
Bug: Skirmisher sling supremecy is not increasing physical power or sling damage. There is no indication of change on character sheat and damage is not changed. It is increasing the number of ammo for reload. Linux 64bit.
Re: Please help: 1.2.0 dev test
hmm, game crash at loading profile??
http://wklej.org/id/1351095/
windows say its problem with Awesomium.dll
http://wklej.org/id/1351332/
http://wklej.org/id/1351095/
windows say its problem with Awesomium.dll
http://wklej.org/id/1351332/
Re: Please help: 1.2.0 dev test
One thing that's been annoying me is the land on the world map south of Evala. It really looks like you could keep walking south there, but no... Could confuse newbies. Add another row of water so it really feels like it can't be crossed on foot.
PS. Love the new graphic (water spell and trees especially).
/Dhurke
(trying out the new and improved berserker)
PS. Love the new graphic (water spell and trees especially).
/Dhurke
(trying out the new and improved berserker)