Nerf/Rework hurricane

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Zap-zapper
Low Yeek
Posts: 7
Joined: Tue Aug 15, 2017 1:26 pm

Nerf/Rework hurricane

#1 Post by Zap-zapper »

You know, 50-150 damage each turn for 10 turns is just ridiculous. Both when you use it, and when it is used on you. I know it can be purged, but...nothing would stop some lightning spell to daze you again and place this death debuff on you. And when you fight bosses, when Hurricane procs on them, you just need to hide and wait when it would roast him. Because 50-150 dmg for 10 turns.

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: Nerf/Rework hurricane

#2 Post by dadito »

Movement infusion

Micbran
Sher'Tul
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Location: Yeehaw, pardner

Re: Nerf/Rework hurricane

#3 Post by Micbran »

Movement infusion
A little bit of a starters guide written by yours truly here.

Erenion
Archmage
Posts: 319
Joined: Mon Feb 13, 2017 4:43 pm

Re: Nerf/Rework hurricane

#4 Post by Erenion »

Torque of Charged Shield
Breaking Projection since 1.5


TinyReaver
Yeek
Posts: 10
Joined: Mon Sep 25, 2017 6:06 pm

Re: Nerf/Rework hurricane

#6 Post by TinyReaver »

Movement Infusion
Arachnomancer will live.

My precious minigame guide

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Nerf/Rework hurricane

#7 Post by HousePet »

...Nerf Movement Infusions.
My feedback meter decays into coding. Give me feedback and I make mods.

PseudoLoneWolf
Wyrmic
Posts: 257
Joined: Tue Jan 03, 2017 7:12 pm

Re: Nerf/Rework hurricane

#8 Post by PseudoLoneWolf »

HousePet wrote:...Nerf Movement Infusions.
Honestly the best advice in this thread. Also something that's already in the works, IIRC. There's a big inscription rework coming in the next update according to Shibari and I believe a stun/daze rework coming as well.
Let slip the toast of war.

Dopaminka
Halfling
Posts: 116
Joined: Fri Jan 01, 2016 2:23 pm

Re: Nerf/Rework hurricane

#9 Post by Dopaminka »

PseudoLoneWolf wrote:
HousePet wrote:...Nerf Movement Infusions.
Honestly the best advice in this thread. Also something that's already in the works, IIRC. There's a big inscription rework coming in the next update according to Shibari and I believe a stun/daze rework coming as well.
but no hurricane nerf! all is lost.

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Nerf/Rework hurricane

#10 Post by bpat »

Movement Infusions are only abused so much because a stun is essentially a death sentence when fighting a tough rare or higher. The real problem is stun polarizing gameplay so much since if it actually sticks then you're probably gonna die.
My wiki page, which contains a guide and resource compilation and class tier list.

Micbran
Sher'Tul
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Re: Nerf/Rework hurricane

#11 Post by Micbran »

bpat wrote:Movement Infusions are only abused so much because a stun is essentially a death sentence when fighting a tough rare or higher. The real problem is stun polarizing gameplay so much since if it actually sticks then you're probably gonna die.
why would i use a movement infusion when i could use this GREAT and SHINY rune????
A little bit of a starters guide written by yours truly here.

PseudoLoneWolf
Wyrmic
Posts: 257
Joined: Tue Jan 03, 2017 7:12 pm

Re: Nerf/Rework hurricane

#12 Post by PseudoLoneWolf »

Micbran wrote:why would i use a movement infusion when i could use this GREAT and SHINY rune????
Because that makes you a damned dirty magic-user.

Also why would you use a rune when you can use a movement infusion?
Let slip the toast of war.

Micbran
Sher'Tul
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Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Nerf/Rework hurricane

#13 Post by Micbran »

PseudoLoneWolf wrote:
Micbran wrote:why would i use a movement infusion when i could use this GREAT and SHINY rune????
Because that makes you a damned dirty magic-user.

Also why would you use a rune when you can use a movement infusion?
it was a joke referring to the shitty state of runes
A little bit of a starters guide written by yours truly here.

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