1.4 Beta6 testing! GOGOGO!

Everything about ToME 4.x.x. No spoilers, please

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darkgod
Master of Eyal
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Re: 1.4 Beta5 testing! GOGOGO!

#106 Post by darkgod »

hummm damn :/ I really need a reproducible case :<
Would you say that there was a vault on every level you had the bug on by any chances ?

Also I notice it's always with the marauder_14b2 character, when was it made; and does it happen on other ones ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: 1.4 Beta5 testing! GOGOGO!

#107 Post by Jurriaan »

darkgod wrote:hummm damn :/ I really need a reproducible case :<
Would you say that there was a vault on every level you had the bug on by any chances ?

Also I notice it's always with the marauder_14b2 character, when was it made; and does it happen on other ones ?
I understand. Is there any way to get a non-stripped binary so I can get a backtrace out of gdb at least?

I'll try another character and post my results - which will take some time, unfortunately.

Skafsgaard
Higher
Posts: 50
Joined: Sun Mar 15, 2015 8:20 am

Re: 1.4 Beta5 testing! GOGOGO!

#108 Post by Skafsgaard »

I have to say, I really love the new default Dark UI, as well as the zoom ability. The latter allows me to see 10 tiles in all directions, without having to go down a full tile size.

One suggestion, though, would be to enable zooming in and out at any time while playing the game, by using the scrollwheel. I'm just putting the idea out there, even though I can imagine it might be way easier said than done, given the fact that the game has to do a full restart before zoom level changes take effect, as it is now. Regardless, it would be a fantastic feature.

B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

Re: 1.4 Beta2 testing! GOGOGO!

#109 Post by B4nk5y »

B4nk5y wrote:A couple more minor observations from b2 testing:
  • I usually right-click-drag on the minimap to explore a level without moving - this doesn't seem to work correctly on smaller levels such as the Golem Graveyard. I noticed that the scrolling was vertical only, so I couldn't see the right-hand-side of the level at all. I also noticed that the actual level map was docked to the bottom-right of the minimap rather than centred, so that could be related.
  • The saved lumberjacks gave me a duplicate Tooth of the Mouth (I've noticed similar item duplication from searching graves before, so I'm 90% sure this issue predates the beta, but since I'd not seen it in the Beast Within quest before I thought I'd better mention it)
  • The slave master teleported into the outer ring on the Ring of Blood level, making him unreachable (again, suspect it's an existing bug I've just not encountered before but mentioning just in case.)
The unreachable Blood Master issue has just recurred in b5 - having never seen this <=1.3 I'm becoming more convinced that this is a new issue.

e1337ist
Wayist
Posts: 28
Joined: Fri Jul 31, 2015 9:54 pm

Re: 1.4 Beta5 testing! GOGOGO!

#110 Post by e1337ist »

Arcane combat seems to still be casting lightning sometimes (albeit very rarely) despite having earthen missiles selected.

Mordy
Archmage
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Re: 1.4 Beta5 testing! GOGOGO!

#111 Post by Mordy »

e1337ist wrote:Arcane combat seems to still be casting lightning sometimes (albeit very rarely) despite having earthen missiles selected.
My AB met an unfortunate untimely death at the hand of those stupid adventurer parties so I couldn't do the test I wanted in the fortress. But what I think is that the game will use any valid spell as combat proc if the one you selected is in cooldown.


IMHO, it's a bad idea because Pulverizing Augur is now valid for combat casting and you probably do not want to proc that by mistake and dig an unexpected hole in the wall.

Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: 1.4 Beta5 testing! GOGOGO!

#112 Post by Relic »

b5

Demon seeds stay in the assigned slots, but when you switch weapons the auto restart for the talent granted "corrosive slashes" is removed.

darkgod
Master of Eyal
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Re: 1.4 Beta6 testing! GOGOGO!

#113 Post by darkgod »

Beta6 is up, should fix most stuff of b5
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rift42
Wayist
Posts: 25
Joined: Sun Apr 20, 2014 2:18 pm

Re: 1.4 Beta6 testing! GOGOGO!

#114 Post by rift42 »

darkgod wrote:Beta6 is up, should fix most stuff of b5
So far zoom looks good on beta 6, thanks!

I think it might be nice if the interface would re-load after changing zoom like it does when you change tile size, instead of needing to exit to main menu and go back.

Ritz
Cornac
Posts: 41
Joined: Sun Jan 27, 2013 4:31 pm

Re: 1.4 Beta6 testing! GOGOGO!

#115 Post by Ritz »

My game won't launch for some reason :( Rather, I can navigate the main menu, choose to start a new game, but after the loading screen goes to 100%, nothing else happens for a minute or two. Then, if I click somewhere on the screen, the screen turns black and after several more seconds the game crashes. Any help? Steam version works just fine.

Feels like it's the same issue B4nk5y experienced on the very first page of the thread. But I'm not sure which folder I should archive.

darkgod
Master of Eyal
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Re: 1.4 Beta6 testing! GOGOGO!

#116 Post by darkgod »

Check the te4_log.txt file please
If it has no errors, try to run the game in flush mode
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Ritz
Cornac
Posts: 41
Joined: Sun Jan 27, 2013 4:31 pm

Re: 1.4 Beta6 testing! GOGOGO!

#117 Post by Ritz »

There's an error at the very end:

Code: Select all

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Ritz
[ONLINE PROFILE] forwarding friends to client
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] Main thread got authed	Ritz
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
Creating module	boot-te4-1.4.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.4.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.4.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.4.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.4.0 using engine te4-1.4.0
* Module: tome
 ** 1.4.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\games\t-engine4-windows-1.4.0b6\\game\engines\te4-1.4.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Lua Error: attempt to call a nil value
	At [C]:-1 
	At [C]:-1 forceRedraw
	At /engine/Module.lua:683 loadScreen
	At /engine/Module.lua:918 instanciate
	At /engine/utils.lua:2221 showMainMenu
	At /engine/init.lua:165 
	At [C]:-1 dofile
	At /loader/init.lua:217 
I attach the entire file in case it's required.
Attachments
te4_log.txt
(47.55 KiB) Downloaded 315 times

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: 1.4 Beta6 testing! GOGOGO!

#118 Post by darkgod »

Hum weird, try to move away c:/users/FOO/t-engine yeah
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Ritz
Cornac
Posts: 41
Joined: Sun Jan 27, 2013 4:31 pm

Re: 1.4 Beta6 testing! GOGOGO!

#119 Post by Ritz »

Thank you, that worked.

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: 1.4 Beta6 testing! GOGOGO!

#120 Post by Parcae2 »

Bugs with cursing items appear to be fixed

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