did the fact that i was not logged in could have caused that?
because that i already gave up trying, although i am still a little bit angry.
Betatest 1.3: beta8 is up!
Moderator: Moderator
Re: Betatest 1.3: beta8 is up!
Hum there is a way to find them, zip up the contents of the folder:
C:/Users/FOO/T-Engine/4.0/tome/error-reports/tome-tome-1.3.0/
And send it to me please
C:/Users/FOO/T-Engine/4.0/tome/error-reports/tome-tome-1.3.0/
And send it to me please
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3: beta8 is up!
1st one
error = "Lua Error: /mod/class/Actor.lua
attempt to compare number with nil\
At [C]:-1 __lt\
At /mod/class/Actor.lua:2554 onTakeHit\
At /mod/class/Player.lua:683 onTakeHit\
At /mod/class/interface/ActorLife.lua:40 takeHit\
At /mod/class/Actor.lua:2708 takeHit\
At /data/damage_types.lua:442 defaultProjector\
At /data/damage_types.lua:876 projector\
At /mod/class/interface/Archery.lua:321 damtype\
At /engine/interface/ActorProject.lua:396 projectDoAct\
At /engine/interface/ActorProject.lua:484 projectDoStop\
At /engine/Projectile.lua:228 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1255 "
seen = true
reported = true
2nd
error = "Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /mod/class/Actor.lua
attempt to compare number with nil\
stack traceback:\
\9/mod/class/Actor.lua
in function 'onTakeHit'\
\9/mod/class/Player.lua:683: in function 'onTakeHit'\
\9/mod/class/interface/ActorLife.lua:40: in function 'takeHit'\
\9/mod/class/Actor.lua
in function 'takeHit'\
\9/data/damage_types.lua:442: in function 'defaultProjector'\
\9/data/damage_types.lua:693: in function 'projector'\
\9/data/damage_types.lua
in function 'projector'\
\9/engine/interface/ActorProject.lua:218: in function 'project'\
\9/data/talents/spells/fire.lua:52: in function </data/talents/spells/fire.lua:39>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:271 useTalent\
At /mod/ai//tactical.lua:395 runAI\
At /mod/ai//tactical.lua:421 doAI\
At /mod/class/NPC.lua:72 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1255 "
seen = true
reported = true
and 3rd, in which i did not die instantly
error = "Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /mod/class/Actor.lua
attempt to compare number with nil\
stack traceback:\
\9/mod/class/Actor.lua
in function 'onTakeHit'\
\9/mod/class/Player.lua:683: in function 'onTakeHit'\
\9/mod/class/interface/ActorLife.lua:40: in function 'takeHit'\
\9/mod/class/Actor.lua
in function 'takeHit'\
\9/data/damage_types.lua:442: in function 'projector'\
\9/engine/interface/ActorProject.lua:218: in function 'project'\
\9/data/talents/spells/arcane.lua:78: in function </data/talents/spells/arcane.lua:74>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:271 useTalent\
At /engine/ai//talented.lua:52 runAI\
At /engine/ai//talented.lua:61 doAI\
At /mod/class/NPC.lua:72 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1255 "
seen = true
reported = true
error = "Lua Error: /mod/class/Actor.lua
At [C]:-1 __lt\
At /mod/class/Actor.lua:2554 onTakeHit\
At /mod/class/Player.lua:683 onTakeHit\
At /mod/class/interface/ActorLife.lua:40 takeHit\
At /mod/class/Actor.lua:2708 takeHit\
At /data/damage_types.lua:442 defaultProjector\
At /data/damage_types.lua:876 projector\
At /mod/class/interface/Archery.lua:321 damtype\
At /engine/interface/ActorProject.lua:396 projectDoAct\
At /engine/interface/ActorProject.lua:484 projectDoStop\
At /engine/Projectile.lua:228 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1255 "
seen = true
reported = true
2nd
error = "Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /mod/class/Actor.lua
stack traceback:\
\9/mod/class/Actor.lua
\9/mod/class/Player.lua:683: in function 'onTakeHit'\
\9/mod/class/interface/ActorLife.lua:40: in function 'takeHit'\
\9/mod/class/Actor.lua
\9/data/damage_types.lua:442: in function 'defaultProjector'\
\9/data/damage_types.lua:693: in function 'projector'\
\9/data/damage_types.lua
\9/engine/interface/ActorProject.lua:218: in function 'project'\
\9/data/talents/spells/fire.lua:52: in function </data/talents/spells/fire.lua:39>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:271 useTalent\
At /mod/ai//tactical.lua:395 runAI\
At /mod/ai//tactical.lua:421 doAI\
At /mod/class/NPC.lua:72 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1255 "
seen = true
reported = true
and 3rd, in which i did not die instantly
error = "Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /mod/class/Actor.lua
stack traceback:\
\9/mod/class/Actor.lua
\9/mod/class/Player.lua:683: in function 'onTakeHit'\
\9/mod/class/interface/ActorLife.lua:40: in function 'takeHit'\
\9/mod/class/Actor.lua
\9/data/damage_types.lua:442: in function 'projector'\
\9/engine/interface/ActorProject.lua:218: in function 'project'\
\9/data/talents/spells/arcane.lua:78: in function </data/talents/spells/arcane.lua:74>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:271 useTalent\
At /engine/ai//talented.lua:52 runAI\
At /engine/ai//talented.lua:61 doAI\
At /mod/class/NPC.lua:72 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1255 "
seen = true
reported = true
Re: Betatest 1.3: beta8 is up!
Great! thanks!
With what addons, if any ?
With what addons, if any ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3: beta8 is up!
no addons. i don't even know how they attach them.
i know that you can enable and disable them in menu, but not to what folder put them and all that. there is probably a tutorial on that somewhere.
i know that you can enable and disable them in menu, but not to what folder put them and all that. there is probably a tutorial on that somewhere.
Re: Betatest 1.3: beta8 is up!
Ah nevermind, found & fixed!
Thanks!
Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3: beta8 is up!
Got a Searing Halls 3 with no exit.
Rar of the save game for Stunt;
http://s000.tinyupload.com/index.php?fi ... 9508443562
Rar of the save game for Stunt;
http://s000.tinyupload.com/index.php?fi ... 9508443562
-
- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: Betatest 1.3: beta8 is up!
Looking at that save it seems like a Fire Haven tile is spawned where the game wanted to put the crystal. What version of Ashes are you running? (It should show up from the Addon screen on the main menu).
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
Re: Betatest 1.3: beta8 is up!
As displayed in the addon section;
Ashes of Urh'Rok Auto: Active Addon version: 1.0.4 Game Version: 1.2.4
AFAIK this is the latest version available from the ashes download page. (DLed it just a few days ago)
Ashes of Urh'Rok Auto: Active Addon version: 1.0.4 Game Version: 1.2.4
AFAIK this is the latest version available from the ashes download page. (DLed it just a few days ago)