I'm playing an alchemist and the golem is wielding the maul, so maybe that also has something to do with the weird behaviour. I've done the swapping first with the main character and saw that I was missing some gems, so I've done it with the golem and can confirm the bug. I have even given the extra stack back to the alchie and it did the same thing in her inventory (deleting all and replacing them with the gem that was just removed).
Please help: 1.2.0 dev test
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rexorcorum
- Graphical God
- Posts: 482
- Joined: Wed Jan 05, 2011 8:05 am
- Location: There and Back again
Re: Please help: 1.2.0 dev test
Using the latest Git, there is a bug with Tirakai's Maul gem imbuing. When replacing the gem it returns not a single one, but a stack of gems, equal to the remaining gems of this kind (i.e. if I have 5 garnets and imbue one, I'm left with a stack of 4; when replacing the garnet I will have two stacks of 4 garnets). This is the half of it, though. After the action is complete, both identical stacks will be deleted and I'm ending with a single gem of this kind in the inventory. That will teach me not to meddle with arcane crystal things
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I'm playing an alchemist and the golem is wielding the maul, so maybe that also has something to do with the weird behaviour. I've done the swapping first with the main character and saw that I was missing some gems, so I've done it with the golem and can confirm the bug. I have even given the extra stack back to the alchie and it did the same thing in her inventory (deleting all and replacing them with the gem that was just removed).
I'm playing an alchemist and the golem is wielding the maul, so maybe that also has something to do with the weird behaviour. I've done the swapping first with the main character and saw that I was missing some gems, so I've done it with the golem and can confirm the bug. I have even given the extra stack back to the alchie and it did the same thing in her inventory (deleting all and replacing them with the gem that was just removed).
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Please help: 1.2.0 dev test
Just got this message on my ooziemancer and get the message on newly created characters.donkatsu wrote:At some point my character stopped being validated, with this message:What causes this?Online profile disabled(switching to offline profile) due to invalid module hash.
Downloding new copy of the game helped. I have saved previous copy, so let me know if you need some files.
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The Revanchist
- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Please help: 1.2.0 dev test
I can second this. Although I believe I was using Doctornull's New Gems addon at the time.rexorcorum wrote:Using the latest Git, there is a bug with Tirakai's Maul gem imbuing. When replacing the gem it returns not a single one, but a stack of gems, equal to the remaining gems of this kind (i.e. if I have 5 garnets and imbue one, I'm left with a stack of 4; when replacing the garnet I will have two stacks of 4 garnets). This is the half of it, though. After the action is complete, both identical stacks will be deleted and I'm ending with a single gem of this kind in the inventory. That will teach me not to meddle with arcane crystal things.
I'm playing an alchemist and the golem is wielding the maul, so maybe that also has something to do with the weird behaviour. I've done the swapping first with the main character and saw that I was missing some gems, so I've done it with the golem and can confirm the bug. I have even given the extra stack back to the alchie and it did the same thing in her inventory (deleting all and replacing them with the gem that was just removed).
Re: Please help: 1.2.0 dev test
posted this in the bug forum but havent seen it addressed.
Sun Ray starts blinding from level one. Talent says its not supposed to start blinding until level 4. Makes Slazish extremely easy.
Sun Ray starts blinding from level one. Talent says its not supposed to start blinding until level 4. Makes Slazish extremely easy.
Re: Please help: 1.2.0 dev test
Don't know if this is intentional, but I feel like the damage done by Frenzied Focus (with a gem grasped) should show up as floating numbers above enemies' heads like any other hit. Also, maybe have the skill description show what kind of damage it does when you have a gen equipped instead of just saying damage.
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astralInferno
- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Please help: 1.2.0 dev test
I seem to also be having this problem, which is a shame as I wanted to try the item vault. I've only just started noticing it, but none of the three or so characters who've gotten to yiilkgur since I started playing again with this patch have been validating.donkatsu wrote:At some point my character stopped being validated, with this message:What causes this?Online profile disabled(switching to offline profile) due to invalid module hash.