Please help: 1.2.0 dev test

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rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Please help: 1.2.0 dev test

#226 Post by rexorcorum »

Using the latest Git, there is a bug with Tirakai's Maul gem imbuing. When replacing the gem it returns not a single one, but a stack of gems, equal to the remaining gems of this kind (i.e. if I have 5 garnets and imbue one, I'm left with a stack of 4; when replacing the garnet I will have two stacks of 4 garnets). This is the half of it, though. After the action is complete, both identical stacks will be deleted and I'm ending with a single gem of this kind in the inventory. That will teach me not to meddle with arcane crystal things :).

I'm playing an alchemist and the golem is wielding the maul, so maybe that also has something to do with the weird behaviour. I've done the swapping first with the main character and saw that I was missing some gems, so I've done it with the golem and can confirm the bug. I have even given the extra stack back to the alchie and it did the same thing in her inventory (deleting all and replacing them with the gem that was just removed).
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
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vadim
Wayist
Posts: 22
Joined: Mon Jun 17, 2013 8:30 pm
Location: Russia

Re: Please help: 1.2.0 dev test

#227 Post by vadim »

donkatsu wrote:At some point my character stopped being validated, with this message:
Online profile disabled(switching to offline profile) due to invalid module hash.
What causes this?
Just got this message on my ooziemancer and get the message on newly created characters.

Downloding new copy of the game helped. I have saved previous copy, so let me know if you need some files.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Please help: 1.2.0 dev test

#228 Post by The Revanchist »

rexorcorum wrote:Using the latest Git, there is a bug with Tirakai's Maul gem imbuing. When replacing the gem it returns not a single one, but a stack of gems, equal to the remaining gems of this kind (i.e. if I have 5 garnets and imbue one, I'm left with a stack of 4; when replacing the garnet I will have two stacks of 4 garnets). This is the half of it, though. After the action is complete, both identical stacks will be deleted and I'm ending with a single gem of this kind in the inventory. That will teach me not to meddle with arcane crystal things :).

I'm playing an alchemist and the golem is wielding the maul, so maybe that also has something to do with the weird behaviour. I've done the swapping first with the main character and saw that I was missing some gems, so I've done it with the golem and can confirm the bug. I have even given the extra stack back to the alchie and it did the same thing in her inventory (deleting all and replacing them with the gem that was just removed).
I can second this. Although I believe I was using Doctornull's New Gems addon at the time.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Please help: 1.2.0 dev test

#229 Post by Sradac »

posted this in the bug forum but havent seen it addressed.

Sun Ray starts blinding from level one. Talent says its not supposed to start blinding until level 4. Makes Slazish extremely easy.

A Meat
Wayist
Posts: 17
Joined: Mon Dec 23, 2013 8:16 am

Re: Please help: 1.2.0 dev test

#230 Post by A Meat »

Don't know if this is intentional, but I feel like the damage done by Frenzied Focus (with a gem grasped) should show up as floating numbers above enemies' heads like any other hit. Also, maybe have the skill description show what kind of damage it does when you have a gen equipped instead of just saying damage.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Please help: 1.2.0 dev test

#231 Post by astralInferno »

donkatsu wrote:At some point my character stopped being validated, with this message:
Online profile disabled(switching to offline profile) due to invalid module hash.
What causes this?
I seem to also be having this problem, which is a shame as I wanted to try the item vault. I've only just started noticing it, but none of the three or so characters who've gotten to yiilkgur since I started playing again with this patch have been validating.

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