
Updated Talent Descriptions - Input Needed
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Re: Updated Talent Descriptions - Input Needed
Fantastic- thanks Wobbly, Lukep, Drayath! I should have the first version of the b43 addon out fairly soon, keep the info coming! 

Re: Updated Talent Descriptions - Input Needed
Glad to help. Here's the Cunning ones, tell me when you're nearing the end, and I'll put out a new batch.
- Talent's chance for effect scales with Accuracy:
Shadow Leash, Shadow Ambush, Dirty Fighting (NOT with Talent level), Cripple (NOT with Talent Level), Scoundrel's Strategies (just add it),
- Other:
Deadly Strikes is instant cast, Vile Poisons apply chance is (base / 1+#poisons) when target is poisoned, Heightened Senses does not stack with Infravision?, Set Up debuff also scales with Cunning, all trap damage scales with Cunning,
- Notes to self:
Lethality crit chance, Willful Combat, Snap, Empower Poisons damage per turn?, POISONS ARE HORRIBLE, TRAPS ARE HORRIBLE,
- Talent's chance for effect scales with Accuracy:
Shadow Leash, Shadow Ambush, Dirty Fighting (NOT with Talent level), Cripple (NOT with Talent Level), Scoundrel's Strategies (just add it),
- Other:
Deadly Strikes is instant cast, Vile Poisons apply chance is (base / 1+#poisons) when target is poisoned, Heightened Senses does not stack with Infravision?, Set Up debuff also scales with Cunning, all trap damage scales with Cunning,
- Notes to self:
Lethality crit chance, Willful Combat, Snap, Empower Poisons damage per turn?, POISONS ARE HORRIBLE, TRAPS ARE HORRIBLE,
Re: Updated Talent Descriptions - Input Needed
A variety of celestial and defiler skills claim they scale with magic stat, but they appear to scale with spellpower instead.
The Misdirection talent claims to increase defense by a %, but the code increases projectile evasion and enemy projectile spread instead.
The Misdirection talent claims to increase defense by a %, but the code increases projectile evasion and enemy projectile spread instead.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Updated Talent Descriptions - Input Needed
Nope. It increases defense in the Combat.lua code (line 865), instead of in the talent itself.HousePet wrote:The Misdirection talent claims to increase defense by a %, but the code increases projectile evasion and enemy projectile spread instead.
Re: Updated Talent Descriptions - Input Needed
Secrets of the Eternals (shalore racial) - Add: Put on cooldown when triggered. Invisibility power scales with magic.
Re: Updated Talent Descriptions - Input Needed
In which case, it should mention the projectile evasion effects.lukep wrote:Nope. It increases defense in the Combat.lua code (line 865), instead of in the talent itself.HousePet wrote:The Misdirection talent claims to increase defense by a %, but the code increases projectile evasion and enemy projectile spread instead.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Updated Talent Descriptions - Input Needed
Derp. I had assumed that since those numbers were in the "format" field, they would show up in the description. Something like:HousePet wrote:In which case, [Misdirection] should mention the projectile evasion effects.
"This gives enemies a %d%% chance to miss by %d tiles when targeting you with a projectile"
should be added to the end of it.
Re: Updated Talent Descriptions - Input Needed
In the summoner thread you'll see summons inheriting the damage penalty from meditation is a little unclear. Unsure whether that should go on the meditation talent, the individual summons talent or display clearer on the character sheet.
Re: Updated Talent Descriptions - Input Needed
Great stuff! I'm working on this slowly but surely; it's nearing the end of the semester so my time is limited. Every issue mentioned in this thread will be addressed.
Thanks!

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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Updated Talent Descriptions - Input Needed
A bit late, perhaps, but the Temporal wardens sill describes the quick swap for weapon sets as being mapped to 'x', where it has actually been changed to 'q'. Talent description is therefore, now incorrect. Don't see anyone else mentioning this in this thread, hopefully you can still catch this one?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.