Necromancer v1.7 Exploits
Posted: Sun Aug 23, 2020 7:32 pm
Just to note,
You can put 4 points into skeletons, summon the max amount, and then remove those 4 points and do the same with dread, and then remove the 4 points and put them somewhere else for use. When the points are removed you still retain the skeletons and the dread. You can't summon them on the fly, but you can still have them at the start of fights. It is basically the use of 8 free class points.
I don't think I see any other exploit like this for the class thus far. Personally, I use the dread so much I just keep the points there, but for skeletons I am just replacing them as needed using this method. Working very well on Insane difficulty.
Personally, I suggest removing this possibility. If you remove the points, you should lose the skeletons or dread.
You can put 4 points into skeletons, summon the max amount, and then remove those 4 points and do the same with dread, and then remove the 4 points and put them somewhere else for use. When the points are removed you still retain the skeletons and the dread. You can't summon them on the fly, but you can still have them at the start of fights. It is basically the use of 8 free class points.
I don't think I see any other exploit like this for the class thus far. Personally, I use the dread so much I just keep the points there, but for skeletons I am just replacing them as needed using this method. Working very well on Insane difficulty.
Personally, I suggest removing this possibility. If you remove the points, you should lose the skeletons or dread.