New addon development: Balancing questions
Posted: Tue Sep 12, 2017 6:59 pm
Hey guys. Long time player/donator here (300 hours, which I expect is below average). I'm working on a new class addon for ToME. I've always wanted to, but I figured I should wait until I beat the game before I tried to start balancing something reasonably. I still haven't, but I've made it to level 50, so I figured that's close enough.
Anyways, the class is called Overseer, and although I've got a pretty good idea of what I want, I think the largest issue to tackle that I feel unprepared to tackle is balancing. The Overseer is supposed to be a specialized and quirky summoner class that manages bratty and unreliable slaves. Frighteningly, it looks like summoning classes are the weirdest to balance. I'm hoping to pick up some pointers from some of the more veteran developers.
Asking for general advice has almost never gotten anyone anywhere, so I'll posit three main concerns:
1. How is damage mitigation balanced for summoners? For example, where a mage might shield damage, a warrior might tank their way through it, I would imagine a summoner would stand behind minions - what happens if you aren't standing behind them? What happens when you encounter AOE?
2. How does damage scaling work? For Temporal Hounds, I notice that as of around level 35, they don't really get any better throughout the rest of the game. This is probably intentional, since Temporal Wardens are fairly strong on their own, and I know other classes tend to have unique ways to empower their summons. However, I can think of a number of summoning classes that are similar to this - as they level up, a summon that hits the level 5 talent cap starts to fall off pretty hard. What are some ways around this?
3. It's supposed to be a fun, quirky class. Have any really weird/fun summon ideas? I have a hundred swimming around in my head, but I'd love to hear some of yours!
Anyways, the class is called Overseer, and although I've got a pretty good idea of what I want, I think the largest issue to tackle that I feel unprepared to tackle is balancing. The Overseer is supposed to be a specialized and quirky summoner class that manages bratty and unreliable slaves. Frighteningly, it looks like summoning classes are the weirdest to balance. I'm hoping to pick up some pointers from some of the more veteran developers.
Asking for general advice has almost never gotten anyone anywhere, so I'll posit three main concerns:
1. How is damage mitigation balanced for summoners? For example, where a mage might shield damage, a warrior might tank their way through it, I would imagine a summoner would stand behind minions - what happens if you aren't standing behind them? What happens when you encounter AOE?
2. How does damage scaling work? For Temporal Hounds, I notice that as of around level 35, they don't really get any better throughout the rest of the game. This is probably intentional, since Temporal Wardens are fairly strong on their own, and I know other classes tend to have unique ways to empower their summons. However, I can think of a number of summoning classes that are similar to this - as they level up, a summon that hits the level 5 talent cap starts to fall off pretty hard. What are some ways around this?
3. It's supposed to be a fun, quirky class. Have any really weird/fun summon ideas? I have a hundred swimming around in my head, but I'd love to hear some of yours!