Accessibility features and the UI
Posted: Mon Jun 27, 2016 8:09 am
So, I had a brief conversation with FearCatalyst in IRC tonight. The gist of it is that without Marson's UI addon they are unable to really play the game. A lot of people have expressed sadness when 1.4 launched and the addon died. Marson, as far as I know, intended to update it but has so far not. There has been some discussion in the past around integrating some of his UI work and I think this is a conversation worth revisiting.
Marson created his UI addon in part as "An attempt to make 1920x1080 easier on my decaying eyesight". I didn't use the addon itself but I DID use his dev addon. Partially for extra features but the larger text size in the console was GREATLY appreciated. My eyesight isn't the best and is just getting worse over time, and at 1920x1200 working in the console to tinker with saves is a bit harder than it was pre-1.4.
I realize that it's not trivial to implement changes and that we have a finite amount of dev time and will. It's possible we could fairly easily integrate some bits of what Marson did but I wouldn't be surprised if other parts were sort of hacked together solutions that don't have a directly elegant implementation. People more familiar with the UI code than me can make that call.
From the conversation:
These are really good suggestions in general. I don't know what percentage of our player base needs or desires these features but they are reasonable requests. Other than time/complexity there aren't reasons to avoid general accessibility features. It would be great to improve the accessibility of the game in general, and not just from this standpoint; I've considered the idea of overhauling the tutorial and making getting into the game easier for new players, or making a knowledgebase of sorts accessible in the menus. Alternatives to relying on an external wiki to understand some mechanics could go a long way.
Obviously these aren't things we can just snap our fingers and accomplish but I believe it's worth considering.
Marson created his UI addon in part as "An attempt to make 1920x1080 easier on my decaying eyesight". I didn't use the addon itself but I DID use his dev addon. Partially for extra features but the larger text size in the console was GREATLY appreciated. My eyesight isn't the best and is just getting worse over time, and at 1920x1200 working in the console to tinker with saves is a bit harder than it was pre-1.4.
I realize that it's not trivial to implement changes and that we have a finite amount of dev time and will. It's possible we could fairly easily integrate some bits of what Marson did but I wouldn't be surprised if other parts were sort of hacked together solutions that don't have a directly elegant implementation. People more familiar with the UI code than me can make that call.
From the conversation:
Code: Select all
<FearCatalyst> Text scaling, tall object compression, some color coding for color blindness, a few other things
<FearCatalyst> http://gameaccessibilityguidelines.com/basic
<FearCatalyst> Pretty much anything under vision and motor
<FearCatalyst> The things I really loved using: Addon to remove tile overlap that obscured units/items, UI Size scaling, color highlighting for important skills/skill names, stopping the flying text [with optional hide/show in realtime], color reassigning for ease of reading
<FearCatalyst> Hell, sometimes I have issues navigating my mouse around panes to read shit without accidentally highlighting other skills/races
<FearCatalyst> So maybe an effective toggle, etc
Obviously these aren't things we can just snap our fingers and accomplish but I believe it's worth considering.