Unbreaking save files
Posted: Mon Mar 21, 2016 3:17 am
I know stunt has some magic to fix broken save files, which I'd love to know.
I've crawled around in game.teag and {zonefile}.teaz. It seems like the major way to get things "back to normal" without distrupting the rest of the game details lies in the Player and Zone files.
A few questions:
d["x"] and d["y"] refer to the position of the player on the current zone, yes?
Are d["wild_x"] and d["wild_y"] for previous position on the wilderness map?
What is the function of the very large distance_map array?
What is the purpose of '__savefile_version_tokens' in main?
Thanks in advance.
I've crawled around in game.teag and {zonefile}.teaz. It seems like the major way to get things "back to normal" without distrupting the rest of the game details lies in the Player and Zone files.
A few questions:
d["x"] and d["y"] refer to the position of the player on the current zone, yes?
Are d["wild_x"] and d["wild_y"] for previous position on the wilderness map?
What is the function of the very large distance_map array?
What is the purpose of '__savefile_version_tokens' in main?
Thanks in advance.