Worldmaps and how they work
Posted: Sun Jan 24, 2016 5:52 pm
I've been trying to understand the ToME world map and how it works for a while. It's still very confusing, and the fact that the Age of Ascendancy map is darn huge makes it even worse. Here are a few questions, if anyone could help answering them I would be really grateful. 
1) How exactly do the 'playerpop' and 'zone-pop' spot definitions work? I remember seeing the former called during world creation, setting the wilderness coordinates of the player. However, that apparently only works by setting a default wilderness in the birth descriptor.
2) Is there any way to change or disable the calendar on the world map? Maybe even from inside a running game rather than at world-gen? I looked through the code and don't really understand how that whole system works.
3) Is there a simple way to set wilderness coordinates for the player? Especially considering there might be multiple worldmaps, and the ToME code doesn't really seem to be built for that.

1) How exactly do the 'playerpop' and 'zone-pop' spot definitions work? I remember seeing the former called during world creation, setting the wilderness coordinates of the player. However, that apparently only works by setting a default wilderness in the birth descriptor.
2) Is there any way to change or disable the calendar on the world map? Maybe even from inside a running game rather than at world-gen? I looked through the code and don't really understand how that whole system works.
3) Is there a simple way to set wilderness coordinates for the player? Especially considering there might be multiple worldmaps, and the ToME code doesn't really seem to be built for that.