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Praise for Paradox anomalies with Flux talents

Posted: Wed Nov 04, 2015 2:16 am
by dukereg
I'm just here to give positive feedback on the paradox system and it's interaction with Induce Anomaly and Twist Fate from the Chronomancy/Flux tree. Whichever contributors made this work deserve kudos.

Paradox on its own works as a slightly more interesting resource constraint on casting spells, because the failure chance and incidence of anomalies mean you risk losing a turn and possibly control of the situation. This is all it is for Temporal Wardens, and I guess for Paradox Mages who don't unlock Flux.

But Induce Anomaly and Twist Fate instantly add a few things that make the game more satisfying:
-power: Targeting effects means you can afford to cast more spells and pick and choose how you are affected by the results of doing that. Unlocking a tree and investing in talents should give you more power, so I'm fine with this.
-depth: Suddenly your decision making isn't just "What spell do I cast?", it's "Do I cast a spell or bring down my paradox? Oh, Twist Fate caught an anomaly... should I let it go off and wait for the next one or use it now? Can it help me right now or do I wait a couple of turns and risk it being replaced by a new one?" etc. This is great.
-thematic consistency: You take something that is the result of reality being warped and control it in some way for your own ends. That fits the Paradox Mage concept better than any number of damage dealing or haste spells. This is always desirable.

Before these abilities I would have said "Paradox Mage is tanky". Now I can say "Paradox Mage is tanky, and so much fun! Unlock Flux! Do it!"

For what it's worth. :)