Partial Turn Actions
Posted: Wed Oct 07, 2015 12:24 am
Some talents take less than a full turn of time. Archers, for example, generally end up shooting more than once a turn. Most inscriptions and racial traits take 0% of a turn. How do you tell if using a talent will end your turn or not? Talents (from what I've looked at) don't seem to have a variable in them to indicate time cost.
Currently the player AI will use a talent, but if that talent didn't end its turn then it stops acting until the user manually ends a turn (what I've started calling a "soft hang").
Ideally, I want something to check after I use a talent to confirm whether or not my turn is over. Failing that, a way to see how much time a talent costs so I can manually track the time I have left should be sufficient.
Currently the player AI will use a talent, but if that talent didn't end its turn then it stops acting until the user manually ends a turn (what I've started calling a "soft hang").
Ideally, I want something to check after I use a talent to confirm whether or not my turn is over. Failing that, a way to see how much time a talent costs so I can manually track the time I have left should be sufficient.