Page 1 of 1

1.3 DamageTypes

Posted: Sun Mar 22, 2015 2:35 am
by HousePet
I've encountered a minor issue with adding the
state = initState(state)
useImplicitCrit(src, state)
lines of code to addon damage types.
I can access useImplicitCrit via DamageTypes.useImplicitCrit(src, state), but I can't do that for initState(state).
It probably won't be an issue, but it would be nice if I could access initState instead of having to redefine it in my code.

Re: 1.3 DamageTypes

Posted: Tue Mar 24, 2015 11:43 am
by darkgod
done