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Triggering Traps on forced moves?
Posted: Thu Jan 22, 2015 4:35 am
by edge2054
Was thinking about this tonight, if we set all traps to trigger at the end of the game tick would it be possible to set it so rushing into traps or being knocked back onto them could trigger them without breaking things?
Would be fun to swap enemies into warp mines

Re: Triggering Traps on forced moves?
Posted: Thu Jan 22, 2015 5:33 am
by IejirIsk
or repulse...

just as long as you dont blow up in your own trap ;p
Re: Triggering Traps on forced moves?
Posted: Mon Feb 02, 2015 2:49 pm
by cryol
Oh yes, make this happen please.
When(if) i finally get to making a trapper class i have in mind this will help immensely.
Re: Triggering Traps on forced moves?
Posted: Mon Feb 02, 2015 2:58 pm
by edge2054
I've talked to darkgod a bit about this and it won't make it in to 1.3.
I will make an addon for it though and release it when 1.3 comes out so we can get a lot of testing done on it.