Zone material level check
Posted: Tue Nov 18, 2014 4:03 am
I've gone through all the zone files to check for values of material levels that are anomalous.
Quite a few zones are capable of dropping loot that one tier higher than the zones difficulty.
This is making the game quite easy at late game.
I've also noticed that starter zones which are levels 1-5 can drop t2 loot. This is a bit unfair on the t1 loot.
It also means that starter zone can generate enemies with t2 weapons, so changing this will make t1 areas easier.
Might also reduce doing all the t1 zones for the loot.
In additions to these changes, I'd suggest making vaults bump up their material level ranges by 1 when filling them with shinies.
Details:
Briagh's Lair: Level range is 35-50, loot range is t3-t5. Level range should be 30-40 and loot range t3-t4.
Dreadfell: Loot range is t3-t4, should be t2-t3. For the backup it is t4-t5, should be t3-t4.
Dreadfell Ambush: Loot range is t3-t5, should be t3-t4.
Flooded Cave: Loot range is t3-t5, should be t3-t4.
Golem Graveyard: Not sure if Atamathon's loot is tweaked, but it looks like it would be t2.
Ruined Halfling Complex: Loot range is t2-t3, should be t2-t2.
Tranquil Meadow: The default ambient music should be changed to Suspicion, otherwise is defaults to Wood of Eramae on level 4 and 5.
Mark of the Spellblaze: Level range is 25-35 and the loot range is t2-t3. In the interests of having it viable to corrupt the sandworm queen heart, the level range should be changed to 15-25.
The Maze: Loot range is t1-t3, should be t1-t2. For the backup it is t2-t4, should be t3-t4.
Daikara: Loot range is t2-t3, should be t1-t2. For the backup it is t4-t5, should be t3-t4.
Murgol's Lair: Loot range is t1-t2, should be t1-t1.
Norgos Lair: Loot range is t1-t2, should be t1-t1.
Lost Dwarven Kingdom of Reknor: Loot range is t3-t4, should be t2-t3.
Escape from Reknor: Loot range is t1-t2, should be t1-t1.
Rhaloren Camp: Loot range is t1-t2, should be t1-t1.
Ritches Tunnels: Loot range is t1-t2, should be t1-t1.
Ruins of Kor'pul: Loot range is t1-t2, should be t1-t1.
Scintillating Caves: Loot range is t1-t2, should be t1-t1. Also, there is no modifier for backup guardian loot range, should be t3-t4.
Slazish Fens: Loot range is t1-t2, should be t1-t1.
Tempest Peak: Loot range is t2-t3, should be t2-t2.
Unknown Tunnels: No loot range set. Should be t1-t2.
Trollmire: Loot range is t1-t2, should be t1-t1.
Unhallowed Morass: Loot range is t1-t2, but no loot drops. Should be t1-t1 with loot drops!
Vor Armoury: Level range is 35-50, should be 30-40. Loot range is t4-t5, should be t3-t4.
The Deep Bellow: Loot range is t1-t2, should be t1-t1.
Heart of the Gloom: Loot range is t1-t2, should be t1-t1.
Ruins of Telmur: Loot range is t3-t4, should be t4-t5. (Oops missed Telmur, and I think it should be buffed???)
Towns:
Angolwen: Currently t1-t3, t3-t4 after the East. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Derth: Currently t1-t2 always. Change to t1-t1, t1-t2 on first restock, t2-t3 on second restock. It is only a small farming town.
Elvala: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Gates of Morning: Currently t3-t4 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Irkkk: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Iron Council: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Last Hope: Currently t1-t3 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Point Zero: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Shatur: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Zigur: Currently t2-t3, t3-t4 after the East. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
I'm also thinking it would be nice to bias the egos more than just Zigur never selling Arcane.
Quite a few zones are capable of dropping loot that one tier higher than the zones difficulty.
This is making the game quite easy at late game.
I've also noticed that starter zones which are levels 1-5 can drop t2 loot. This is a bit unfair on the t1 loot.
It also means that starter zone can generate enemies with t2 weapons, so changing this will make t1 areas easier.
Might also reduce doing all the t1 zones for the loot.
In additions to these changes, I'd suggest making vaults bump up their material level ranges by 1 when filling them with shinies.
Details:
Briagh's Lair: Level range is 35-50, loot range is t3-t5. Level range should be 30-40 and loot range t3-t4.
Dreadfell: Loot range is t3-t4, should be t2-t3. For the backup it is t4-t5, should be t3-t4.
Dreadfell Ambush: Loot range is t3-t5, should be t3-t4.
Flooded Cave: Loot range is t3-t5, should be t3-t4.
Golem Graveyard: Not sure if Atamathon's loot is tweaked, but it looks like it would be t2.
Ruined Halfling Complex: Loot range is t2-t3, should be t2-t2.
Tranquil Meadow: The default ambient music should be changed to Suspicion, otherwise is defaults to Wood of Eramae on level 4 and 5.
Mark of the Spellblaze: Level range is 25-35 and the loot range is t2-t3. In the interests of having it viable to corrupt the sandworm queen heart, the level range should be changed to 15-25.
The Maze: Loot range is t1-t3, should be t1-t2. For the backup it is t2-t4, should be t3-t4.
Daikara: Loot range is t2-t3, should be t1-t2. For the backup it is t4-t5, should be t3-t4.
Murgol's Lair: Loot range is t1-t2, should be t1-t1.
Norgos Lair: Loot range is t1-t2, should be t1-t1.
Lost Dwarven Kingdom of Reknor: Loot range is t3-t4, should be t2-t3.
Escape from Reknor: Loot range is t1-t2, should be t1-t1.
Rhaloren Camp: Loot range is t1-t2, should be t1-t1.
Ritches Tunnels: Loot range is t1-t2, should be t1-t1.
Ruins of Kor'pul: Loot range is t1-t2, should be t1-t1.
Scintillating Caves: Loot range is t1-t2, should be t1-t1. Also, there is no modifier for backup guardian loot range, should be t3-t4.
Slazish Fens: Loot range is t1-t2, should be t1-t1.
Tempest Peak: Loot range is t2-t3, should be t2-t2.
Unknown Tunnels: No loot range set. Should be t1-t2.
Trollmire: Loot range is t1-t2, should be t1-t1.
Unhallowed Morass: Loot range is t1-t2, but no loot drops. Should be t1-t1 with loot drops!
Vor Armoury: Level range is 35-50, should be 30-40. Loot range is t4-t5, should be t3-t4.
The Deep Bellow: Loot range is t1-t2, should be t1-t1.
Heart of the Gloom: Loot range is t1-t2, should be t1-t1.
Ruins of Telmur: Loot range is t3-t4, should be t4-t5. (Oops missed Telmur, and I think it should be buffed???)
Towns:
Angolwen: Currently t1-t3, t3-t4 after the East. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Derth: Currently t1-t2 always. Change to t1-t1, t1-t2 on first restock, t2-t3 on second restock. It is only a small farming town.
Elvala: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Gates of Morning: Currently t3-t4 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Irkkk: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Iron Council: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Last Hope: Currently t1-t3 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Point Zero: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Shatur: Currently t1-t2 always. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
Zigur: Currently t2-t3, t3-t4 after the East. Change to t1-t2, t2-t3 on first restock, t3-t4 on second restock.
I'm also thinking it would be nice to bias the egos more than just Zigur never selling Arcane.