Pesrsistent data and planned scripted actions
Posted: Fri Nov 14, 2014 3:16 am
Hello and good time of day.
In what section i should define global variables that preserve it's values between game launches?
I trying to make my mod with copying enemy abilities less game-breaking (it will be another version, first version only for fun ^__^), and now think to make all copyed talents usable only when skill on cooldown, and then this talents will be unlearned.
But with 15/30/45/60/75 % chance one random skill with 1/2/3/4/5 max rank will stay in you skill book.
And this is second question: how to execute script when ability ready to use / when X (while on cooldown) turns pass ?
Thanks in advance.
Mod page: http://te4.org/games/addons/tome/aether-operators
In what section i should define global variables that preserve it's values between game launches?
I trying to make my mod with copying enemy abilities less game-breaking (it will be another version, first version only for fun ^__^), and now think to make all copyed talents usable only when skill on cooldown, and then this talents will be unlearned.
But with 15/30/45/60/75 % chance one random skill with 1/2/3/4/5 max rank will stay in you skill book.
And this is second question: how to execute script when ability ready to use / when X (while on cooldown) turns pass ?
Thanks in advance.
Mod page: http://te4.org/games/addons/tome/aether-operators