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Mindslayer Artifacts and Mindstar Egos

Posted: Thu Oct 02, 2014 1:20 pm
by HousePet
So I got some feedback about Mindslayers being great fun to play now, but there are no suitable items and it sucks.

Here is a big pile of refined ideas for correcting this.
Of course I got distracted and some of these ideas fit well with other similar classes.

Mindstar Egos:
Buff Sand and Nightfall to the same strength as other egos.
Add some arcane resistance to Manaburning.
Add some +arcane damage and spell save to Inquisitor's.
Creative: Lesser psionic prefix. Increases cunning and critical modifier.
of Resolve: Lesser psionic suffix. Increases willpower and physical save.
of Jelly: Lesser arcane disrupting suffix. Increases acid damage. Activatable for Summon Jelly.
Absorbing: Greater psionic prefix. Increases fire/cold/lightning resistance and mastery for Psionic/Absorption and Psionic/Voracity. When combined with a Projecting, it also lowers the cooldowns of all Psionic/Absorption and Psionic/Voracity talents by 1.
Projecting: Greater psionic prefix. Increases fire/cold/lightning damage and mastery for Psionic/Projection and Psionic/Focus. When combined with an Absorbing, it also lowers the cooldowns of all Psionic/Projection and Psionic/Focus talents by 1.
Honing: Greater psionic prefix. Increases physical damage/resistance/penetration. Increases willpower/cunning. Acts as a wildcard for psionic sets.
Purifying: Greater arcane disrupting prefix. Increases arcane damage/resistance/penetration. Adds manaburn damage to hits. Activatable for Dispel Magic. Acts as a wildcard for any mindstar set.
Parasitic: Greater psionic prefix. Increases maximum hate. Hate per kill. Grants life leech chance and amount. Acts as a wildcard for psionic sets.

Artifacts:
Add increased lightning damage to Stormlash.
Add increased cold damage to Vargh Redemption.
Cloud Caller: t1 nature hat. Grants +10% lightning/light damage/resistance. Activatable for Call Lightning.
The Jolt: t2 psionic tool. +4 cunning. +10% lightning/mind damage. All lightning damage you do has a %X chance of attempting to inflict mindpower crosstier Brainlock. Where X is the damage done.
Stormfront: t2 nature battleaxe. +10 lightning damage. +10 cold damage. +10% lightning/cold damage. On crit inflicts Shocked or Wet at random.
Eye of Summer: t2 nature mindstar. Base damage changed to fire. +10% fire damage/penetration. +10% cold resistance. +10 armour. On set complete: 10% chance to use level 2 Winter's Fury on mind power.
Eye of Winter: t2 nature mindstar. Base damage changed to cold. +10% cold damage/penetration. +10% fire resistance. +5% global speed. On set complete: 10% chance to use level 2 Flame Fury on mind power.
Kinetic Focus: t2 psionic mindstar. Base damage changed to physical. +10% physical damage/penetration/resistance. +0.1 mastery to Psionic/Kinetic Mastery. +1 psi when hit. +6 physical save. Grants talent: Psionic Maelstrom.
Charged Focus: t3 psionic mindstar. Base damage changed to lightning. +15% lightning damage/penetration/resistance. +0.1 mastery to Psionic/Charged Mastery. +2 psi on crit. +9 mental save. Grants talent: Psionic Maelstrom.
Thermal Focus: t4 psionic mindstar. Base damage changed to fire/cold. +20% fire/cold damage/penetration/resistance. +0.2 mastery to Psionic/Thermal Mastery. +20 maximum psi. +12 spell save. Grants talent: Psionic Maelstrom.
When two of these are equipped together, the bonuses scale to the tier of the highest one. When all three are equipped, the bonuses scale to t5 on all of them.
Psionic Maelstrom fires off an energy beam in a random direction for you. The next turn it fire again with the direction rotated by 45 degrees. This continues until a full circle is completed. Wielding Kinetic focus produces a physical beam. Wielding Charged Focus produces a lightning beam at a 180 degree phase shift to the physical beam. Wielding Thermal Focus produces a fire beam at a 90 degree phase shift and a cold beam at a 270 degree phase shift.
Ruthless Grip: t4 psionic gauntlets. Adds 20 cold/darkness damage to your weapon hits. +20% cold/darkness damage. -20% healing factor. +100 negative life. +20 max hate. Activatable for Frost Grab.
Icy Kill: t4 psionic knife. +30 cold damage. +25% cold damage. 50% iceblock pierce. +8 willpower/cunning. +4 hate per kill. Inflicts Frozen on crit. Releases a burst of ice on kill.
Lightning Collector: t5 psionic belt. Any turn you take lightning damage or make a critical hit, Lightning Collector gains two charges. These charges decay at a rate of one per turn. You get +5% lightning damage and +1 to all stats per charge. If you take a hit doing over 20% of your maximum life and you have at least 5 charges, you turn into pure lightning for the next turn and take no further damage.
Thunderfall: t5 psionic mace. +25% lightning damage. On hit, radius 1 burst of 50 physical and 50 lightning damage. On crit, radius 2 burst of 100 physical and 100 lightning damage. Activatable to make a ranged melee attack against any visible target for an automatic critical.

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Fri Oct 03, 2014 5:59 am
by jenx
Brilliant! CAnt' wait.

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 05, 2014 7:51 am
by Kror
Absorbing + Projecting : Is physical damage left out because of honing/sand? Because you also Project and Focus physical damage. The -1 cooldown makes you beeing able to do mindlash 50% more often. If left out because of sand: there are also egos for fire/lightning/cold. It would be really cool to get an ego which got all 4 mindslayer elements.
Projecting: Greater psionic prefix. Increases fire/cold/lightning damage and mastery for Psionic/Projection and Psionic/Focus. When combined with an Absorbing, it also lowers the cooldowns of all Psionic/Projection and Psionic/Focus talents by 1.
Purifying: Did you ask DarkGod about the +% arcane damage yet? From what is in the game so far, it seems he does not want that to be affiliated with nature imo.

Artifacts:
The Jolt: the "%X" chance seems a bit weird. Whats the idea behind this? That it's not to strong in early game but still good in late game? You easily reach 100 dmg.
Ruthless Grip: Whats frost grab? This also reminds me a bit of the old Fists of the Desert Scorpion which used to grants +0.20 Psionic / Grip and no grant nothing instead.

Is there any chance we get an cold conversion melee weapon? There are a few for fire and stormlash for lightning but none for cold. If not, thats cool too since there are some with cold on hits.

Anything I did not say something about ranges from cool to very cool. The maelstrom set sounds a bit crazy (in a good way) but I don't know how you can communicate the bonuses to players in a good way. You also have to keep in mind that 3 worn mindstars mean: you get almost every enemy into melee range. So where do you put the maelstorm? Or does it got so much ranged that you put it outside your pullrange?

The thing about mindstar sets is, that these do not drop so often usually ;P So it would be cool to get an ego on 1-2 other items too. Like "of the mindlayer" on robes, like alchemist/(arch)mages get "of the alchemist" and "of power". I think there is also an "of the alchemist" glove enchant but that just granted on hit afair.
HousePet wrote:So I got some feedback about Mindslayers being great fun to play now, but there are no suitable items and it sucks.
I didn't say "none" but very few ;P Especially for caster mindslayers. Melee ones don't care that much about %damage, like wyrms and focusing on one element can get you good gear. It's just that the mindslayer got 4 categories that say "if you want the t4 talent, you need to get talents with 3-4 elements" and there isn't much multielement focus on items in this game.

I cannot wait to get these items :> Great job again!

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 05, 2014 8:20 am
by HousePet
Absorbing and Projecting don't have physical because Honing does. And you could combine Honing and Projecting if you wanted...

DarkGod only objected to the Summon Jelly on the of Jelly ego. If you can't get +arcane%, how are you going to manaburn harder? :mrgreen:

The Jolt: The chance is to stop weak but continual effects from locking enemies easily.

Ruthless Grasp: Its basically Mindhook with cold damage and slow.

Psionic Maelstrom is centred on you.

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 05, 2014 8:39 am
by Kror
HousePet wrote:Absorbing and Projecting don't have physical because Honing does. And you could combine Honing and Projecting if you wanted...
Yeah I'm blind ~~
HousePet wrote:The Jolt: The chance is to stop weak but continual effects from locking enemies easily.
Well thats my concern. Whats weaker than 100 dmg ;P Pretty much just the shadow stuff from doomed. Or did I take that "%x" too literally?

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 05, 2014 8:54 am
by HousePet
I hadn't given the formula any thought beyond scaling it with the damage done.

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 05, 2014 9:05 am
by Kror
How about just "only occurs for hits over x" like the 2 proc prodigies? I bet thats less coding too

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 05, 2014 12:23 pm
by grayswandir
5% of target's life?

(Also, very nice how you fit all those concepts together. :))

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Mon Oct 06, 2014 2:10 am
by HousePet
Basing it on the target's life would be a better method, yes.

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sat Oct 11, 2014 5:59 pm
by Tagedieb
Having experimented with mindstar Rogues lately (and finished one on insane) i just wanted to point out, finding good mindstars is really a limiting factor for this build, as many egos are not really useful for Rogues.
Im looking forward to see better and more egos and more unique Mindstars!

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sat Oct 11, 2014 11:55 pm
by HousePet
I got the three part mindstar set working, and with partial set bonuses. :D

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 12, 2014 2:13 am
by rexorcorum
Heya HousePet, are these going to make it into 1.2.4? They look quite delicious, but I'm asking mainly because someone'll have to make the pretty tiles (and playerdoll pieces) for them :mrgreen: ...

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 12, 2014 2:52 am
by HousePet
I don't know. They are basically all coded, except for the Psionic Maelstrom talent and the Lightning Catcher.

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Sun Oct 12, 2014 6:03 pm
by rexorcorum
Ok, you do your stuff and I'll wait for orders from the Dark master :)

Re: Mindslayer Artifacts and Mindstar Egos

Posted: Thu Oct 16, 2014 11:27 am
by jenx
HousePet wrote:I got the three part mindstar set working, and with partial set bonuses. :D
is this where you get the bonuses from three combinations - main and offhand, main and TK, TK and offhand? With three non-unique artifact mindstars, you could get amazing combos.

But my problem is, I just can't resist three weapons :D